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@@ -88,7 +88,23 @@ jobs: | |
asset_content_type: application/zip | ||
# END LINUX BUILD JOB | ||
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# START WINDOWS BUILD JOB | ||
# START APPLE MACOS BUILD JOB | ||
build_apple_64: | ||
name: Build for MacOS | ||
needs: create_release | ||
runs-on: macos-latest | ||
steps: | ||
- name: Setup Xcode (with latest Apple SDK) | ||
uses: maxim-lobanov/[email protected] | ||
with: | ||
xcode-version: 11.6 | ||
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- name: Grab the latest copy of the repository. | ||
uses: actions/checkout@v2 | ||
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# Stubbed! | ||
# END APPLE MACOS BUILD JOB | ||
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build_windows_64: | ||
name: Build for Windows x64 | ||
needs: create_release | ||
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@@ -97,29 +113,18 @@ jobs: | |
- name: Grab the latest copy of the repository. | ||
uses: actions/checkout@v2 | ||
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- name: Housekeeping | ||
- name: Run automated build script | ||
run: | | ||
mkdir ${{ runner.workspace }}\DebugOut | ||
mkdir ${{ runner.workspace }}\ReleaseOut | ||
cd ${{ runner.workspace }}\ENet-CSharp && &.\Autobuild\githubAutobuild.cmd | ||
- name: Build Enet DLLs | ||
run: | | ||
cd ${{ runner.workspace }}\ENet-CSharp | ||
echo Clean && dotnet clean | ||
echo Build && dotnet build | ||
copy "${{ runner.workspace }}\ENet-CSharp\Unity\Plugins\x86_64\enet.dll" "${{ runner.workspace }}\DebugOut" | ||
echo Clean && dotnet clean | ||
echo Build && dotnet build -c Release | ||
copy "${{ runner.workspace }}\ENet-CSharp\Unity\Plugins\x86_64\enet.dll" "${{ runner.workspace }}\ReleaseOut" | ||
- name: Upload release library | ||
- name: Upload release library | ||
id: upload-release-asset | ||
uses: actions/upload-release-asset@v1 | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
upload_url: ${{ needs.create_release.outputs.create_release_url }} | ||
asset_path: ${{ runner.workspace }}/ReleaseOut/Release.zip | ||
asset_path: ${{ runner.workspace }}\ReleaseOut\Release.zip | ||
asset_name: libenet-release-win64.zip | ||
asset_content_type: application/zip | ||
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|
@@ -130,28 +135,9 @@ jobs: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
upload_url: ${{ needs.create_release.outputs.create_release_url }} | ||
asset_path: ${{ runner.workspace }}/ReleaseTemp/Debug.zip | ||
asset_path: ${{ runner.workspace }}\DebugOut\Debug.zip | ||
asset_name: libenet-debug-win64.zip | ||
asset_content_type: application/zip | ||
# END WINDOWS BUILD JOB | ||
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||
# START APPLE MACOS BUILD JOB | ||
build_apple_64: | ||
name: Build for MacOS | ||
needs: create_release | ||
runs-on: macos-latest | ||
steps: | ||
- name: Setup Xcode (with latest Apple SDK) | ||
uses: maxim-lobanov/[email protected] | ||
with: | ||
xcode-version: 11.6 | ||
|
||
- name: Grab the latest copy of the repository. | ||
uses: actions/checkout@v2 | ||
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# Stubbed! | ||
# END APPLE MACOS BUILD JOB | ||
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# START APPLE IOS BUILD JOB | ||
build_apple_mobile: | ||
name: Build for Apple iOS | ||
|
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@echo off | ||
rem Oh hey there. Coburn here. | ||
rem You might be thinking what's this file gotta | ||
rem do with ENet? Well, let's just say I've got | ||
rem the shits with the fucking GitHub actions | ||
rem system. Syntax error without any fucking additional | ||
rem information. No "expecting ..." or "... not allowed here", | ||
rem just fucking syntax error, lol. And there's no Github-flavoured | ||
rem YAML parsers online, so yeah. Poor 'ol me can't figure it out. | ||
rem | ||
rem Anyway, that ends here. What this script does is mainly runs | ||
rem the build process as part of the CI pipeline. Hopefully that | ||
rem means I can just use this script to run the Microsoft Windows | ||
rem builds, because I've had the shits as mentioned above trying to | ||
rem use YAML files. YAML can GTFO until further notice. | ||
set %_OutputFolder%=%1 | ||
PATH=C:\Program Files\7-Zip;%PATH% | ||
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rem Make release and debug folders. | ||
mkdir %_OutputFolder%\ReleaseOut | ||
mkdir %_OutputFolder%\DebugOut | ||
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echo Preparing Debug Build | ||
dotnet clean | ||
dotnet build | ||
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echo Stashing... | ||
copy Unity\Plugins\x86_64\enet.dll %_OutputFolder%\DebugOut | ||
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echo Preparing Release Build | ||
dotnet clean | ||
dotnet build -c Release | ||
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echo Stashing... | ||
copy Unity\Plugins\x86_64\enet.dll %_OutputFolder%\ReleaseOut | ||
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echo Compressing... | ||
cd %_OutputFolder%\ReleaseOut | ||
7z a %_OutputFolder%\DebugOut\Debug.zip %_OutputFolder%\DebugOut\enet.dll | ||
7z a %_OutputFolder%\ReleaseOut\Release.zip %_OutputFolder%\ReleaseOut\enet.dll | ||
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echo BUILD SCRIPT EXITING |