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Fuck YAML.
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SoftwareGuy committed Sep 8, 2020
1 parent bfa713b commit 37ddd83
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Showing 2 changed files with 64 additions and 36 deletions.
58 changes: 22 additions & 36 deletions .github/workflows/Build-Master.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,23 @@ jobs:
asset_content_type: application/zip
# END LINUX BUILD JOB

# START WINDOWS BUILD JOB
# START APPLE MACOS BUILD JOB
build_apple_64:
name: Build for MacOS
needs: create_release
runs-on: macos-latest
steps:
- name: Setup Xcode (with latest Apple SDK)
uses: maxim-lobanov/[email protected]
with:
xcode-version: 11.6

- name: Grab the latest copy of the repository.
uses: actions/checkout@v2

# Stubbed!
# END APPLE MACOS BUILD JOB

build_windows_64:
name: Build for Windows x64
needs: create_release
Expand All @@ -97,29 +113,18 @@ jobs:
- name: Grab the latest copy of the repository.
uses: actions/checkout@v2

- name: Housekeeping
- name: Run automated build script
run: |
mkdir ${{ runner.workspace }}\DebugOut
mkdir ${{ runner.workspace }}\ReleaseOut
cd ${{ runner.workspace }}\ENet-CSharp && &.\Autobuild\githubAutobuild.cmd
- name: Build Enet DLLs
run: |
cd ${{ runner.workspace }}\ENet-CSharp
echo Clean && dotnet clean
echo Build && dotnet build
copy "${{ runner.workspace }}\ENet-CSharp\Unity\Plugins\x86_64\enet.dll" "${{ runner.workspace }}\DebugOut"
echo Clean && dotnet clean
echo Build && dotnet build -c Release
copy "${{ runner.workspace }}\ENet-CSharp\Unity\Plugins\x86_64\enet.dll" "${{ runner.workspace }}\ReleaseOut"
- name: Upload release library
- name: Upload release library
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.create_release.outputs.create_release_url }}
asset_path: ${{ runner.workspace }}/ReleaseOut/Release.zip
asset_path: ${{ runner.workspace }}\ReleaseOut\Release.zip
asset_name: libenet-release-win64.zip
asset_content_type: application/zip

Expand All @@ -130,28 +135,9 @@ jobs:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.create_release.outputs.create_release_url }}
asset_path: ${{ runner.workspace }}/ReleaseTemp/Debug.zip
asset_path: ${{ runner.workspace }}\DebugOut\Debug.zip
asset_name: libenet-debug-win64.zip
asset_content_type: application/zip
# END WINDOWS BUILD JOB

# START APPLE MACOS BUILD JOB
build_apple_64:
name: Build for MacOS
needs: create_release
runs-on: macos-latest
steps:
- name: Setup Xcode (with latest Apple SDK)
uses: maxim-lobanov/[email protected]
with:
xcode-version: 11.6

- name: Grab the latest copy of the repository.
uses: actions/checkout@v2

# Stubbed!
# END APPLE MACOS BUILD JOB

# START APPLE IOS BUILD JOB
build_apple_mobile:
name: Build for Apple iOS
Expand Down
42 changes: 42 additions & 0 deletions AutoBuild/githubAutoBuild.cmd
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
@echo off
rem Oh hey there. Coburn here.
rem You might be thinking what's this file gotta
rem do with ENet? Well, let's just say I've got
rem the shits with the fucking GitHub actions
rem system. Syntax error without any fucking additional
rem information. No "expecting ..." or "... not allowed here",
rem just fucking syntax error, lol. And there's no Github-flavoured
rem YAML parsers online, so yeah. Poor 'ol me can't figure it out.
rem
rem Anyway, that ends here. What this script does is mainly runs
rem the build process as part of the CI pipeline. Hopefully that
rem means I can just use this script to run the Microsoft Windows
rem builds, because I've had the shits as mentioned above trying to
rem use YAML files. YAML can GTFO until further notice.
set %_OutputFolder%=%1
PATH=C:\Program Files\7-Zip;%PATH%

rem Make release and debug folders.
mkdir %_OutputFolder%\ReleaseOut
mkdir %_OutputFolder%\DebugOut

echo Preparing Debug Build
dotnet clean
dotnet build

echo Stashing...
copy Unity\Plugins\x86_64\enet.dll %_OutputFolder%\DebugOut

echo Preparing Release Build
dotnet clean
dotnet build -c Release

echo Stashing...
copy Unity\Plugins\x86_64\enet.dll %_OutputFolder%\ReleaseOut

echo Compressing...
cd %_OutputFolder%\ReleaseOut
7z a %_OutputFolder%\DebugOut\Debug.zip %_OutputFolder%\DebugOut\enet.dll
7z a %_OutputFolder%\ReleaseOut\Release.zip %_OutputFolder%\ReleaseOut\enet.dll

echo BUILD SCRIPT EXITING

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