This is a collection of TI-86 assembly programs that I wrote in 2006-2008.
In 2006, I received a TI-86 graphing calculator for high school. My big brother had the same calculator model, and I had seen earlier that it was possible to run games on it.
Soon after I got my own TI-86, I started researching on how to make my own games. At first I fiddled with TI-BASIC, but quite soon I understood that all the serious games had to be written in Z80 assembly to take full advantage of the hardware.
Back then, I published a couple of my programs in ticalc.org.
Since then, I've only made minimal modifications to them so that they can be assembled with SPASM-ng. Originally, I used Assembly Studio 86 which is not available on Linux.
Clone of the DROD PC game. Includes a level editor and game recording feature.
Gameplay | Level editor |
Sudoku with 3 skill levels and 9x9 board size.
Yatzy with a Finnish user interface.
Navigate the snake through a tunnel. As you proceed, the levels get increasingly harder.
The winner is the player who gets five noughts or crosses in a row. This is a two-player game, so no computer opponent is available.
A reaction game with four buttons that you need to keep pressing in the correct order. Idea from Nopeustesti.
This game is similar to Tunnel Snake but seems unfinished. For example, there's no high scores, the game scrolls infinitely and the difficulty does not increase. This might have been just a prototype of Tunnel Snake.
Attempts to solve the given Sudoku board. Supports loading board directly from the Sudoku game.
Add, subtract, multiply, divide or square large integers.
Displays calendar for the given month and year.
Converts a TI-86 assembly program to an "uncompiled" hex program that can be edited with the built-in TI-BASIC program editor.
Generates pixels on the screen by choosing an adjacent pixel randomly.