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Add a test implementable to trigger sound spawn related functionalities on character#643

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epcau wants to merge 4 commits intoSixze:mainfrom
epcau:CharacterSoundConfig
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Add a test implementable to trigger sound spawn related functionalities on character#643
epcau wants to merge 4 commits intoSixze:mainfrom
epcau:CharacterSoundConfig

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@epcau
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@epcau epcau commented Sep 17, 2025

This is a first implementation to test a way to define footstep character relative sound configurations. The FES file with the sound configuration for footsteps is currently referenced in the footstep notify, this is demonstration of an alternative way to notify the character about a footstep in order to play scoped sounds (e.g. based on current equipment, I might want to add chainmail instead of cloth sounds to my footsteps).
I couldn't find a way to do that so I drafted this one to discuss on @Sixze 's discussion area

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epcau commented Sep 17, 2025

This draft was created to better show the idea I am discussing here #644

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