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Commit 389eb16: The original shader could cause a compute shader compiling error which wasn't very easy to trace. It is better to set the initial value to a very large number instead to something that isn't supported by some systems.
Trace of this compiling error was seen in issue #24
Commit a265caa: Originally, moving astronaut or camera around would cause shaking similar to floating-point precision issues shaking. This should hopefully fix that.