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[nl-NL] Complete ddriver and hitman translations (#101)
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* [nl-NL] Complete ddriver and hitman translations

* [nl-NL] Fix ddriver_job_canceled_by_user
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xBytez authored Sep 19, 2024
1 parent 62daaec commit 854c87b
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2 changes: 2 additions & 0 deletions businesses.xml
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<Entry Id="hitman_new_contract_confirmation">
<String xml:lang="en-US">You can place this hit contract only if you have a valid reason to ~r~kill~s~ {0}. Creating hit contracts on random players will result in ~r~you being banned~s~ for RDM. Please review the rules at ~b~gtacnr.net/rules~s~.</String>
<String xml:lang="nl-NL">Je kunt dit moordcontract alleen plaatsen als je een geldige reden hebt om {0} te ~r~vermoorden~s~. Het maken van moordcontracten op willekeurige spelers zal resulteren in ~r~een ban~s~ voor RDM. Bekijk de regels op ~b~gtacnr.net/rules~s~.</String>
</Entry>

<Entry Id="hitman_new_contract_response_success">
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<!-- {1} = money amount -->
<Entry Id="hitman_contract_placed_on_you">
<String xml:lang="en-US">{0} has placed a ~r~{1} ~s~hit contract on you.</String>
<String xml:lang="nl-NL">{0} heeft een moordcontract van ~r~{1} ~s~op jou geplaatst.</String>
</Entry>
</Entries>
4 changes: 4 additions & 0 deletions death.xml
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Expand Up @@ -1227,18 +1227,22 @@

<Entry Id="menu_revenge_target_markers">
<String xml:lang="en-US">Target Markers</String>
<String xml:lang="nl-NL">Doelwit Symbool</String>
</Entry>

<Entry Id="menu_revenge_target_markers_descr">
<String xml:lang="en-US">Enable the ~r~red circle ~s~around blips and ~r~red skull ~s~next to the gamertag of your revenge targets.</String>
<String xml:lang="nl-NL">Schakel de ~r~rode cirkel ~s~rond blips en ~r~rode schedel ~s~naast de gamertag van je wraak doelwitten in.</String>
</Entry>

<Entry Id="menu_revenge_claimant_markers">
<String xml:lang="en-US">Claimant Markers</String>
<String xml:lang="nl-NL">Wraakeiser Symbool</String>
</Entry>

<Entry Id="menu_revenge_claimant_markers_descr">
<String xml:lang="en-US">Enable the ~y~yellow circle ~s~around blips and ~y~yellow skull ~s~next to the gamertag of your revenge claimants.</String>
<String xml:lang="nl-NL">Schakel de ~y~gele cirkel ~s~rond blips en ~y~gele schedel ~s~naast de gamertag van je wraakeisers in.</String>
</Entry>

<!-- ========================= -->
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15 changes: 15 additions & 0 deletions jobs.xml
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Expand Up @@ -5298,21 +5298,25 @@

<Entry Id="menu_ddriver_delivery_details_payout">
<String xml:lang="en-US">Payout</String>
<String xml:lang="nl-NL">Uitbetaling</String>
<String xml:lang="fr-FR">Paiement</String>
</Entry>

<Entry Id="menu_ddriver_delivery_details_time_left">
<String xml:lang="en-US">Time left</String>
<String xml:lang="nl-NL">Resterende tijd</String>
<String xml:lang="fr-FR">Temps restant</String>
</Entry>

<Entry Id="menu_ddriver_delivery_details_itinerary">
<String xml:lang="en-US">Itinerary</String>
<String xml:lang="nl-NL">Route</String>
<String xml:lang="fr-FR">Itinéraire</String>
</Entry>

<Entry Id="menu_ddriver_delivery_details_other">
<String xml:lang="en-US">Other info</String>
<String xml:lang="nl-NL">Andere informatie</String>
<String xml:lang="fr-FR">Autres informations</String>
</Entry>

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<!-- {0} = Area name -->
<Entry Id="ddriver_job_go_to_dropoff_parcel">
<String xml:lang="en-US">Go to ~y~{0} ~s~and deliver the next ~b~package~s~.</String>
<String xml:lang="nl-NL">Ga naar ~y~{0} ~s~en lever het volgende ~b~pakket~s~ af.</String>
<String xml:lang="fr-FR">Va à ~y~{0} ~s~et livre le prochain ~b~colis~s~.</String>
</Entry>

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<Entry Id="ddriver_job_park_trailer_in_area">
<String xml:lang="en-US">Park the ~b~trailer ~s~in the ~y~marked area~s~.</String>
<String xml:lang="nl-NL">Parkeer de ~b~aanhanger ~s~in het ~y~gemarkeerde gebied~s~.</String>
<String xml:lang="fr-FR">Gare la ~b~remorque ~s~dans la ~y~zone indiquée~s~.</String>
</Entry>

<Entry Id="ddriver_job_deliver_package">
<String xml:lang="en-US">Deliver the ~b~package~s~.</String>
<String xml:lang="nl-NL">Lever de ~b~goederen~s~ af.</String>
<String xml:lang="fr-FR">Livrer le ~b~colis~s~.</String>
</Entry>

<Entry Id="ddriver_job_recover_vehicle">
<String xml:lang="en-US">Recover the ~b~delivery vehicle~s~.</String>
<String xml:lang="nl-NL">Haal het ~b~bezorgvoertuig~s~ op.</String>
<String xml:lang="fr-FR">Récupère le ~b~véhicule de livraison~s~.</String>
</Entry>

<Entry Id="ddriver_job_recover_package">
<String xml:lang="en-US">Recover the ~y~package ~s~from the ~b~delivery vehicle~s~.</String>
<String xml:lang="nl-NL">Haal de ~y~goederen ~s~uit het ~b~bezorgvoertuig~s~.</String>
</Entry>

<!-- Must be oriented correctly means that the heading/angle of the vehicle must be as
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<Entry Id="ddriver_job_canceled_by_user">
<String xml:lang="en-US">~r~You have ~s~canceled ~r~the delivery job.</String>
<String xml:lang="nl-NL">~r~Je hebt ~s~de bezorging ~r~geannuleerd.</String>
<String xml:lang="fr-FR">~r~Tu as ~s~annulé ~r~la mission de livraison.</String>
</Entry>

<!-- {0} = Amount charged -->
<Entry Id="ddriver_job_canceled_penalty">
<String xml:lang="en-US">You have been charged ~r~{0} ~s~as a cancellation penalty.</String>
<String xml:lang="nl-NL">Er is ~r~{0} ~s~in rekening gebracht voor annuleringskosten.</String>
<String xml:lang="fr-FR">Tu as été facturé ~r~{0} ~s~à cause d'une pénalité d'annulation.</String>

</Entry>
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<Entry Id="ddriver_job_canceled_error">
<String xml:lang="en-US">~r~The delivery has been canceled due to an error.</String>
<String xml:lang="nl-NL">~r~De bezorging is geannuleerd vanwege een fout.</String>
<String xml:lang="fr-FR">~r~La livraison a été annulée en raison d'une erreur.</String>
</Entry>

Expand All @@ -5542,6 +5554,7 @@
<!-- {0} Name (id) of the target (already colored) -->
<Entry Id="hitman_target_selected">
<String xml:lang="en-US">You selected {0} as your ~r~target~s~.</String>
<String xml:lang="nl-NL">Je hebt {0} geselecteerd als je ~r~doelwit~s~.</String>
</Entry>

<Entry Id="hitman_target_selected_hint">
Expand All @@ -5566,11 +5579,13 @@
<!-- {1} Amount -->
<Entry Id="hitman_new_contract">
<String xml:lang="en-US">~y~(C)New contract:(/C) ~s~Kill~s~ {0} for ~g~{1}~s~.</String>
<String xml:lang="nl-NL">~y~(C)Nieuw contract:(/C) ~s~Vermoord~s~ {0} voor ~g~{1}~s~.</String>
</Entry>

<!-- {0} Name (id) of the target (already colored) -->
<!-- {1} Amount -->
<Entry Id="hitman_contract_updated">
<String xml:lang="en-US">~y~(C)Contract updated:(/C) ~s~The reward for ~r~killing~s~ {0} has been increased to ~g~{1}~s~.</String>
<String xml:lang="nl-NL">~y~(C)Contract bijgewerkt:(/C) ~s~De beloning voor ~r~het vermoorden~s~ van {0} is verhoogd naar ~g~{1}~s~.</String>
</Entry>
</Entries>
3 changes: 2 additions & 1 deletion main.xml
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Expand Up @@ -1111,12 +1111,13 @@

<Entry Id="mission_late">
<String xml:lang="en-US">LATE</String>
<String xml:lang="nl-NL">TE LAAT</String>
<String xml:lang="fr-FR">EN RETARD</String>
</Entry>

<Entry Id="mission_payout">
<String xml:lang="en-US">PAYOUT</String>
<String xml:lang="nl-NL">LAAT</String>
<String xml:lang="nl-NL">UITBETALING</String>
<String xml:lang="fr-FR">PAIEMENT</String>
</Entry>

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1 change: 1 addition & 0 deletions player.xml
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Expand Up @@ -438,6 +438,7 @@
<!-- {0} = Item name -->
<Entry Id="cant_use_when_in_custody">
<String xml:lang="en-US">~r~You can't use a {0} when you are in police custody.</String>
<String xml:lang="nl-NL">~r~Je kan geen {0} gebruiken wanneer de politie je staande houdt.</String>
</Entry>

<!-- {0} = Item name (Membership, Name-change token, ...) -->
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