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Roadmap
Sandrem edited this page Dec 19, 2018
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Feature | Description | Priority |
---|---|---|
Full support of asteroids and debris | Support of debris. More of available asteroids. UI in squad builder to select them for a battle | High |
Better obstruction check | In the current version obstruction is checked only from one point to another nearest point. If there are few lines can be used (parallel positions of ships) - only one line is checked instead of all of them | Medium |
Manually select what dice results you want to modify | In the current version dice modifications like Focus or Evade auto-choose a die | Low |
Feature | Description | Priority |
---|---|---|
Barrel Roll, Boost, Decloak | AI cannot perform reposition actions at the moment | High |
Plan two turns ahead | AI can perform a safe maneuver, but all next maneuvers will cause it to fly off the board. | High |
If your ship is not moved yet, AI will use a simple prediction of it's next position | For example, AI plans his maneuver like your ship plans to perform "2 straight" maneuver | Medium |
Feature | Description | Priority |
---|---|---|
More avatars | Add more cards as sources for player customization | High |
Option to show tokens above ships | Optional, can be toggled during battle | Medium |
Red maneuvers whil stressed | Current UI shows red maneuvers while pilot is stressed when CTRL is held. Change to always show red maneuvers, but show "Warning: Pilot is stressed!" above that window if needed | Medium |
Formation | AI will setup ship in formation and will try to keep it (like in HotAC) | Low |
Feature | Description | Priority |
---|---|---|
Survival mode | Endless battle versus waves of reinforcements | Medium |
Missions | Mission will be defined in json-files, so community can create own missions | Medium |
Campaign mode | Choose ships, gain experince points, spend them on upgrades and new skills, like in HotAC campaign | Low |
Feature | Description | Priority |
---|---|---|
Auto-resolve all triggers | If there are few triggers and order is not relevant, show "Auto" button to resolve them all one by one | Medium |
Highligh sources of triggers | If there are few triggers, if mouse is hovered over button - show what source of this trigger. (Useful, for example, if you have few pilots with same name and each of them spawns own trigger, like Glitterstim activation) | Medium |
Feature | Description | Priority |
---|---|---|
Better token images | Use any image for token, without modifying of UI prefabs | Low |