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Roadmap

Sandrem edited this page Dec 19, 2018 · 77 revisions

Core Rules

Feature Description Priority
Full support of asteroids and debris Support of debris. More of available asteroids. UI in squad builder to select them for a battle High
Better obstruction check In the current version obstruction is checked only from one point to another nearest point. If there are few lines can be used (parallel positions of ships) - only one line is checked instead of all of them Medium
Manually select what dice results you want to modify In the current version dice modifications like Focus or Evade auto-choose a die Low

AI

Feature Description Priority
Barrel Roll, Boost, Decloak AI cannot perform reposition actions at the moment High
Plan two turns ahead AI can perform a safe maneuver, but all next maneuvers will cause it to fly off the board. High

UI

Feature Description Priority
More avatars Add more cards as sources for player customization High
Option to show tokens above ships Optional, can be toggled during battle Medium

Engine

Feature Description Priority
Auto-resolve all triggers If there are few triggers and order is not relevant, show "Auto" button to resolve them all one by one Medium
Highligh sources of triggers If there are few triggers, if mouse is hovered over button - show what source of this trigger. (Useful, for example, if you have few pilots with same name and each of them spawns own trigger, like Glitterstim activation) Medium

For developers

Feature Description Priority
Better token images Use any image for token, without modifying of UI prefabs