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Added custom resolution size for main and game #1672

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RaulGalvez288
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Partial fix: #1546

Implemented width and height parameters for main and game start modes.

Still have to add vsync and window modes.

@RaulGalvez288 RaulGalvez288 marked this pull request as draft August 21, 2024 00:54
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@heinezen heinezen left a comment

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Hey thank you so much! I can already give you some feedback on the work you've done.

libopenage/engine/engine.cpp Outdated Show resolved Hide resolved
libopenage/engine/engine.cpp Outdated Show resolved Hide resolved
openage/game/main_cpp.pyx Outdated Show resolved Hide resolved
openage/main/main_cpp.pyx Outdated Show resolved Hide resolved
@RaulGalvez288
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I did want to ask if changing the engine.cpp and engine.h was alright for this issue? or if I should just use Window::render like #1553

@heinezen
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@RaulGalvez288 There is

struct window_settings {
// Width of the window in pixels.
size_t width = 1024;
// Height of the window in pixels.
size_t height = 768;
// Graphics API to use in the window's renderer.
graphics_api_t backend = graphics_api_t::DEFAULT;
// If true, enable vsync.
bool vsync = true;
// If true, enable debug logging for the selected backend.
bool debug = false;
};
if you want to use that.

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CLI parameters for window settings
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