Releases: RyMaxim/cotw-mod-builder
v2.5.0: Game Feeder Pack 2 DLC, More waterfowl blinds, lower limit for Increase Deployables and Increase Reserve Population
Updates and Fixes
General Updates:
- New game files to support Update 9.0 (game version 3164681) and the Game Feeder Pack 2 DLC
Updated Mods:
Modify Store: Added new Feeders and BaitIncrease Deployables: Now properly applies to Waterfowl Blinds. Lower limit reduced to 0.1x for those who like a challengeIncrease Reserve Population: Lower limit reduced to 0.1x for those who like a challenge
v2.4.1: Bugfixes for Modify Ammo, catch and handle common error messages
Updates and Fixes
General Updates:
- Added a popup message if the user is running inside of the
C:\Users\username\OneDrivefolder. Mod Builder commonly encounters errors due to OneDrive locking files and the popup will instruct the user to move themodbuilderfolder to a different directory - Added a popup message to handle a common
PermissionErrorif Mod Builder does not have sufficient permissions to delete thedropzonefolder from the game directory - Add a handler to catch a tkinter error if the user closes Mod Builder while the application is loading mods
Bugfixes:
Modify Ammo: Setting amax_rangeof0will properly default to the ammo's defaultmax_range. Also fixed a bug where ammo penetration values were not accurately reflected in the in-game UI.
v2.4.0: Scotland map, Trophy Mount DLC, fix for Increase Reserve Population
Updates and Fixes
General Updates:
- New game files to support Update 8.4 (game version 3139192)
- Added support for Tòrr nan Sithean (Scotland Hunting Reserve) and the Benelhag 12G shotgun
- Added support for the Premium Trophy Mount Pack DLC
Updated Mods:
Modify Stores: Added new trophy platforms and plaques under "Trophy Holders"
Bugfixes:
Increase Reserve Population: Fixed an issue where some species were not having their populations increased properly.
v2.3.0: Game Feeder Pack DLC + Feeder mods, updated backpack values, show mod settings when updating config
Updates and Fixes
General Updates:
- New game files to support Update 8.3 (game version 3054373) and the Game Feeder Pack DLC
Updated Mods:
Modify Lures: Increase the effective range of FeedersModify Store: Reduce the cost of Feeders (under "Structures") and Feeder Bait (new category)Increase Deployables: Multiplier applies to FeedersModify Backpacks: Updated default values
Bugfixes:
- The configuration for each mod will be properly shown when updating a Loaded mod list
v2.2.12: Improved error handling, bug report window, Modify Ammo fix for 0.0 penetration
Updates and Fixes
General Updates:
- Added general error handling to the main loop
- Added a popup window to catch errors and guide the user to report the bug on NexusMods
Updated Mods
Modify Ammo: Sliders have an increased maximum value of 300%
Bugfixes:
Modify Ammo: Now properly applies the maximum penetration value of0.0
v2.2.11: Updates from 2.2.10 plus a fix for Modify Ammo not updating classes
Updates and Fixes
In my excitement to share the updated Modify Ammo plugin in 2.2.10 I mistakenly removed the classes from harvest integrity checks. My bad. This release puts that back in.
Bugfixes:
Modify Ammo: Selected classes are now properly applied and will affect harvest checks.
v2.2.10: Modify Ammo advanced editor, ATV camera distance, check for update on startup, some bugfixes
Updates and Fixes
General Updates:
- Mod Builder - Revived now automatically checks if an updated version is available on startup
- Cleaned up an error in the build/pack script that caused extra subfolders to be included in the final .7z archive
Updated Mods:
Modify Ammo: Several updates- Added a slider to adjust ammo maximum range before the projectile is deleted
- Added an Advanced Editor to modify exact values, enabling modifications beyond the slider ranges. Sliders still control percentages and are compatible with existing save files.
- Updated function for calculating stat increases on ammos with negative default values. This fixes Kinetic Energy increases on several arrows that have base values below 0. They should now properly gain Kinetic Energy when increasing the sliders..
- Projectiles slider is properly hidden when selecting shotgun slugs
Modify ATV: Several updates- Added camera distance slider
- Extended slider ranges for vision/sound detection distances
- Removed some hard-coded logic that forced higher acceleration/traction when choosing higher max speeds
- Now only copies the required modified files to the
dropzonefolder if some options are left as default
Modify Binocular Zoom: Added support for modifying zoom levels of the in-game camera for aspiring long-distance wildlife photographers.
Bugfixes:
Modify Store: Resolved aStatWithOffseterrorModify Animal Senses: Resolved an error when loading theaisystem.aisystunecfileDecrease Wobble: Applies the proper value from the slider instead of rounding to a single decimal (35% will no longer be rounded to0.4)
Known Issues
Increase Rare Furs: Some users have reported crashes when harvesting animals with this mod enabled.Modify Water: Player movement speed is greatly increased in water. This can result in being launched into orbit when returning to shore. I recommend usingModify Player Traitsand increasing Fall Damage Resistance to stay alive.- Also
Increase Rare Furs: Client-side only (incompatible with multiplayer). Does not work with the Animal Population Scanner tool. I do not intend to attempt to fix this unless someone can provide a working example of how to do this a different way.
v2.2.9: Pump, Flip, and Fire Pack DLC, add Windage and Startle Call skill cooldowns, add scope/iron sights FOV controls
Updates and Fixes
General Updates:
- Updated game files for the Pump, Flip, and Fire Pack DLC (game version 3054373)
- I am adding a macOS-compatible release for the handful of people playing via CrossOver/Whiskey
Updated Mods:
Modify Weapon FOV: Added new sliders for scope and iron sights distance. Also added two new toggles for synchronizing the new sliders with the in-game "Field of View" setting and disabling mouse acceleration while aiming down sightsModify Skills: Added cooldown controls for the Windage rifle perk and Startle Call skill
Bugfixes:
Modify Skills: Move n Shoot now defaults to the lowest value and includes a note to clarify that a lower multiplier = less wobble. Endurance now properly applies its multiplier to reduce the increase of the player's heart rate while moving.
Known Issues
Increase Rare Furs: Some users have reported crashes when harvesting animals with this mod enabled.Modify Water: Player movement speed is greatly increased in water. This can result in being launched into orbit when returning to shore. I recommend usingModify Player Traitsand increasing Fall Damage Resistance to stay alive.- Also
Increase Rare Furs: Client-side only (incompatible with multiplayer). Does not work with the Animal Population Scanner tool. I do not intend to attempt to fix this unless someone can provide a working example of how to do this a different way.
v2.2.8: Bugfixes for Alberta map and Snowfall Update
Updates and Fixes
This release contains bugfixes for multiple mods that were broken by the Alberta + Snowfall Update. I've updated the underlying code for all of these mods to no longer rely on hard-coded offsets but instead dynamically read the file to determine where values live. This should prevent the bugs from recurring if the files are changed again in future updates.
Bugfixes:
Decrease Wobble: Now sets proper wobble reduction values for all 3 stancesIncrease Speed: Updated to work with both Keyboard and Gamepad input valuesIncrease Weapon FOV: Updated to work for both standing and prone stancesModify Animal Senses: Properly appliesTent Detection DistanceandWeapon Fire DistancevaluesModify ATV: Resolved crashes when summoning an ATV
Known Issues
Increase Rare Furs: Some users have reported crashes when harvesting animals with this mod enabled.Modify Water: Player movement speed is greatly increased in water. This can result in being launched into orbit when returning to shore. I recommend usingModify Player Traitsand increasing Fall Damage Resistance to stay alive.- Also
Increase Rare Furs: Client-side only (incompatible with multiplayer). Does not work with the Animal Population Scanner tool. I do not intend to attempt to fix this unless someone can provide a working example of how to do this a different way.
v2.2.7: Alberta map, Modify Store edit item weights, A-Z sort mods button
Updates and Fixes
General Updates:
- Updated game files for the Alberta Hunting Preserve and Snowfall Update (game version 3028143)
- Added an
A-Zbutton to alphabetically sort only the selected mods on the Build Modifications tab
Updated Mods:
Modify Store: Now supports modifying weights of individual items as well as category-wide weight modificationsIncrease CashandIncrease XP: Sliders have a reduced minimum and increment to enable "decreased cash/xp" mods
Bugfixes:
- The Eurasian Wigeon Decoy is no longer named "Eurasian Teal Decoy"
- Fixed typos in several other item names (Rangemaster .338 Championship, "Distressed Fawn" caller)
- Fixed an error that could occur when modifying values of multiple ammos
Known Issues
- Several mods either do not work or cause crashes. These are resolved in v2.2.8
Increase Rare Furs: Some users have reported crashes when harvesting animals with this mod enabled.Modify Water: Player movement speed is greatly increased in water. This can result in being launched into orbit when returning to shore. I recommend usingModify Player Traitsand increasing Fall Damage Resistance to stay alive.- Also
Increase Rare Furs: Client-side only (incompatible with multiplayer). Does not work with the Animal Population Scanner tool. I do not intend to attempt to fix this unless someone can provide a working example of how to do this a different way.