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Monitor Players Casts
ρMain edited this page Feb 27, 2018
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2 revisions
That's possible! You can even chose to do an action at a given percentage of the cast bar for a given array of spell ids!
- Callback prototype:
function(object, name, x, y, z);
function PerformCallbackOnCasts(spellArray, percent, filters, enabled, callback);
-- Naive Example
-- This function holds a callback in a shared table
-- This callback is gonna kick any mage casting sheep at 90% of castbar
PerformCallbackOnCasts({MageSpells.SHEEP}, 90, nil, true,
function(object, name, x, y, z)
CastSpellByID(RogueSpells.KICK, object)
end
)