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removed missed code after removing suicide and kill commands
1 parent 1b8e6d7 commit bda6421

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3 files changed

+0
-13
lines changed

3 files changed

+0
-13
lines changed

Galaga/CharactersManager.cpp

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Original file line numberDiff line numberDiff line change
@@ -59,16 +59,6 @@ EnemyCharacter* CharactersManager::SpawnEnemy(const EnemyEnteringData& data)
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return pEnemyCharacter;
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}
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void CharactersManager::KillEnemy(const int killerIndex)
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{
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if (!m_Enemies.empty())
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{
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m_Enemies.back()->Kill(killerIndex);
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m_Enemies.back()->GetGameObject()->Destroy();
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m_Enemies.pop_back();
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}
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}
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void CharactersManager::RespawnPlayer(const int playerIndex)
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{
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m_PlayerCharacters[playerIndex]->Respawn();

Galaga/CharactersManager.h

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Original file line numberDiff line numberDiff line change
@@ -18,7 +18,6 @@ class CharactersManager final : public Fluffy::Singleton<CharactersManager>, pub
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public:
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void CreatePlayerCharacters(Fluffy::Scene* pScene);
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class EnemyCharacter* SpawnEnemy(const EnemyEnteringData& data);
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void KillEnemy(const int killerIndex);
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void RespawnPlayer(const int playerIndex);
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void OnNotify(const Fluffy::EventType& eventType, const Fluffy::IEventParam* param) override;
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Galaga/Main.cpp

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Original file line numberDiff line numberDiff line change
@@ -26,8 +26,6 @@
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#include "ScoreComponent.h"
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#include "PlayerCharacter.h"
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#include "HealthDisplayComponent.h"
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#include "SuicideCommand.h"
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#include "KillEnemyCommand.h"
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#include "MoveCommand.h"
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#include "ShootCommand.h"
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#include "BulletsManager.h"

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