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docs/how-to/hip_runtime_api/memory_management/device_memory.rst
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.. meta:: | ||
:description: This chapter describes the device memory of the HIP ecosystem | ||
ROCm software. | ||
:keywords: AMD, ROCm, HIP, device memory | ||
:keywords: AMD, ROCm, HIP, GPU, device memory, global, constant, texture, surface, shared | ||
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.. _device_memory: | ||
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******************************************************************************* | ||
******************************************************************************** | ||
Device memory | ||
******************************************************************************* | ||
******************************************************************************** | ||
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Device memory exists on the device, e.g. on GPUs in the video random access | ||
memory (VRAM), and is accessible by the kernels operating on the device. Recent | ||
architectures use graphics double data rate (GDDR) synchronous dynamic | ||
random-access memory (SDRAM) such as GDDR6, or high-bandwidth memory (HBM) such | ||
as HBM2e. Device memory can be allocated as global memory, constant, texture or | ||
surface memory. | ||
Device memory is random access memory that is physically located on a GPU. In | ||
general it is memory with a bandwidth that is an order of magnitude higher | ||
compared to RAM available to the host. That high bandwidth is only available to | ||
on-device accesses, accesses from the host or other devices have to go over a | ||
special interface, usually the PCIe bus or AMD Infinity Fabric, which is | ||
considerably slower. | ||
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On certain architectures like APUs, the GPU and CPU share the same physical | ||
memory. | ||
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There is also a special local data share on-chip directly accessible to the | ||
:ref:`compute units <hardware_implementation>`, that can be used for shared | ||
memory. | ||
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The physical device memory can be used to back up several different memory | ||
spaces in HIP: | ||
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Global memory | ||
================================================================================ | ||
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Read-write storage visible to all threads on a given device. There are | ||
specialized versions of global memory with different usage semantics which are | ||
typically backed by the same hardware, but can use different caching paths. | ||
Global memory is the general read-write accessible memory visible to all threads | ||
on a given device. Since variables located in global memory have to be marked | ||
with the ``__device__`` qualifier, this memory space is also referred to as | ||
device memory. | ||
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Without explicitly copying it, it can only be accessed by the threads within a | ||
kernel operating on the device, however :ref:`unified memory` can be used to | ||
let the runtime manage this, if desired. | ||
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Allocating global memory | ||
-------------------------------------------------------------------------------- | ||
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This memory needs to be explicitly allocated. | ||
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It can be allocated from the host via the :ref:`HIP runtime memory management | ||
functions <memory_management_reference>` like :cpp:func:`hipMalloc`, or can be | ||
defined using the ``__device__`` qualifier on variables. | ||
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It can also be allocated within a kernel using ``malloc`` or ``new``. | ||
The specified amount of memory is allocated by each thread that executes the | ||
instructions. The recommended way to allocate the memory depends on the use | ||
case. If the memory is intended to be shared between the threads of a block, it | ||
is generally beneficial to allocate on large block of memory, due the way the | ||
memory is accessed. | ||
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.. note:: | ||
Memory allocated within a kernel can only be freed in kernels, not by the HIP | ||
runtime on the host, like :cpp:func:`hipFree`. It is also not possible to | ||
free device memory allocated on the host, with e.g. :cpp:func:`hipMalloc`, in | ||
a kernel. | ||
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An example for how to share memory allocated within a kernel by only one thread | ||
is given in the following example. In case the device memory is only needed for | ||
communication between the threads in a single block, :ref:`shared_memory` is the | ||
better option, but is also limited in size. | ||
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.. code-block:: cpp | ||
__global__ void kernel_memory_allocation(TYPE* pointer){ | ||
// The pointer is stored in shared memory, so that all | ||
// threads of the block can access the pointer | ||
__shared__ int *memory; | ||
size_t blockSize = blockDim.x; | ||
constexpr size_t elementsPerThread = 1024; | ||
if(threadIdx.x == 0){ | ||
// allocate memory in one contiguous block | ||
memory = new int[blockDim.x * elementsPerThread]; | ||
} | ||
__syncthreads(); | ||
// load pointer into thread-local variable to avoid | ||
// unnecessary accesses to shared memory | ||
int *localPtr = memory; | ||
// work with allocated memory, i.e. initialization | ||
for(int i = 0; i < elementsPerThread; ++i){ | ||
// access in a contiguous way | ||
localPtr[i * blockSize + threadIdx.x] = i; | ||
} | ||
// synchronize to make sure no thread is accessing the memory before freeing | ||
__syncthreads(); | ||
if(threadIdx.x == 0){ | ||
delete[] memory; | ||
} | ||
} | ||
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Copying between device and host | ||
-------------------------------------------------------------------------------- | ||
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When not using :ref:`unified memory`, memory has to be explicitly copied between | ||
the device and the host, using the HIP runtime API. | ||
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.. code-block:: cpp | ||
size_t elements = 1 << 20; | ||
size_t size_bytes = elements * sizeof(int); | ||
// allocate host and device memory | ||
int *host_pointer = new int[elements]; | ||
int *device_input, *device_result; | ||
HIP_CHECK(hipMalloc(&device_input, size_bytes)); | ||
HIP_CHECK(hipMalloc(&device_result, size_bytes)); | ||
// copy from host to the device | ||
HIP_CHECK(hipMemcpy(device_input, host_pointer, size_bytes, hipMemcpyHostToDevice)); | ||
// Use memory on the device, i.e. execute kernels | ||
// copy from device to host, to e.g. get results from the kernel | ||
HIP_CHECK(hipMemcpy(host_pointer, device_result, size_bytes, hipMemcpyDeviceToHost)); | ||
// free memory when not needed any more | ||
HIP_CHECK(hipFree(device_result)); | ||
HIP_CHECK(hipFree(device_input)); | ||
delete[] host_pointer; | ||
Constant memory | ||
================================================================================ | ||
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Read-only storage visible to all threads on a given device. It is a limited | ||
segment backed by device memory with queryable size. It needs to be set by the | ||
host before kernel execution. Constant memory provides the best performance | ||
benefit when all threads within a warp access the same address. | ||
Constant memory is read-only storage visible to all threads on a given device. | ||
It is a limited segment backed by device memory, that takes a different caching | ||
route than normal device memory accesses. It needs to be set by the host before | ||
kernel execution. | ||
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In order to get the highest bandwidth from the constant memory, all threads of | ||
a warp have to access the same memory address. If they access different | ||
addresses, the accesses get serialized and the bandwidth is therefore reduced. | ||
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Using constant memory | ||
-------------------------------------------------------------------------------- | ||
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Constant memory can not be dynamically allocated, and the size has to be | ||
specified during compile time. If the values can not be specified during compile | ||
time, they have to be set by the host before the kernel, that accesses the | ||
constant memory, is called. | ||
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.. code-block:: cpp | ||
constexpr size_t const_array_size = 32; | ||
__constant__ double const_array[const_array_size]; | ||
void set_constant_memory(double* values){ | ||
hipMemcpyToSymbol(const_array, values, const_array_size * sizeof(double)); | ||
} | ||
__global__ void kernel_using_const_memory(double* array){ | ||
int warpIdx = threadIdx.x / warpSize; | ||
// uniform access of warps to const_array for best performance | ||
array[blockDim.x] *= const_array[warpIdx]; | ||
} | ||
Texture memory | ||
================================================================================ | ||
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Read-only storage visible to all threads on a given device and accessible | ||
through additional APIs. Its origins come from graphics APIs, and provides | ||
performance benefits when accessing memory in a pattern where the | ||
addresses are close to each other in a 2D representation of the memory. | ||
Texture memory is special read-only memory visible to all threads on a given | ||
device and accessible through additional APIs. Its origins come from graphics | ||
APIs, and provides performance benefits when accessing memory in a pattern where | ||
the addresses are close to each other in a 2D or 3D representation of the | ||
memory. It also provides additional features like filtering and addressing for | ||
out-of-bounds accesses, which are further explained in :ref:`texture_fetching`. | ||
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The original use of the texture cache was also to take pressure off the global | ||
memory and other caches, however on modern GPUs, that support textures, the L1 | ||
cache and texture cache are combined, so the main purpose is to make use of the | ||
texture specific features. | ||
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To find out whether textures are supported on a device, query | ||
:cpp:enumerator:`hipDeviceAttributeImageSupport`. | ||
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Using texture memory | ||
-------------------------------------------------------------------------------- | ||
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The :ref:`texture management module <texture_management_reference>` of the HIP | ||
runtime API reference contains the functions of texture memory. | ||
Textures are more complex than just a region of memory, so their layout has to | ||
be specified. They are represented by ``hipTextureObject_t`` and created using | ||
:cpp:func:`hipCreateTextureObject`. | ||
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The underlying memory is a 1D, 2D or 3D ``hipArray_t``, that needs to be | ||
allocated using :cpp:func:`hipMallocArray`. | ||
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On the device side, texture objects are accessed using the ``tex1D/2D/3D`` | ||
functions. | ||
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The texture management functions can be found in the :ref:`texture management | ||
API reference <texture_management_reference>` | ||
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A full example for how to use textures can be found in the `ROCm texture | ||
management example <https://github.com/ROCm/rocm-examples/blob/develop/HIP-Basic/texture_management/main.hip>`_ | ||
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Surface memory | ||
================================================================================ | ||
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A read-write version of texture memory, which can be useful for applications | ||
that require direct manipulation of 1D, 2D, or 3D hipArray_t. | ||
A read-write version of texture memory. It is created in the same way as a | ||
texture, but with :cpp:func:`hipCreateSurfaceObject`. | ||
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Since surfaces also cached in the read-only texture cache, the changes written | ||
back to the surface can't be observed in the same kernel. A new kernel has to be | ||
launched in order to see the updated surface. | ||
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The corresponding functions are listed in the :ref:`surface object API reference | ||
<surface_object_reference>`. | ||
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Shared memory | ||
================================================================================ | ||
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Shared memory is read-write memory, that is only visible to the threads within a | ||
block. It is allocated per thread block, and needs to be either statically | ||
allocated at compile time, or can be dynamically allocated when launching the | ||
kernel, but not during kernel execution. Its general use-case is to share | ||
variables between the threads within a block, but can also be used as scratch | ||
pad memory. | ||
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Shared memory is not backed by the same physical memory as the other address | ||
spaces. It is on-chip memory local to the :ref:`compute units | ||
<hardware_implementation>`, providing low-latency, high-bandwidth access, | ||
comparable to the L1 cache. It is however limited in size, and as it is | ||
allocated per block, can restrict how many blocks can be scheduled to a compute | ||
unit concurrently, thereby potentially reducing occupancy. | ||
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An overview of the size of the local data share (LDS), that backs up shared | ||
memory, is given in the :doc:`GPU hardware specifications | ||
<rocm:reference/gpu-arch-specs>`. | ||
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Allocate shared memory | ||
-------------------------------------------------------------------------------- | ||
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Memory can be dynamically allocated by declaring an ``extern __shared__`` array, | ||
whose size can be set during kernel launch, which can then be accessed in the | ||
kernel. | ||
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.. code-block:: cpp | ||
extern __shared__ int dynamic_shared[]; | ||
__global__ void kernel(int sizeX, int sizeY, int totalSize){ | ||
int* array1 = dynamic_shared; | ||
// array1 is interpreted as 2D of size: | ||
int array1_size = sizeX * sizeY; | ||
int* array2 = &(array[sizeX * sizeY]); | ||
if(threadIdx.x < array1_size){ | ||
// access array1 | ||
} | ||
if(threadIdx.x < (totalSize - array1_size)){ | ||
// access array2 | ||
} | ||
} | ||
A more in-depth example on dynamically allocated shared memory can be found in | ||
the `ROCm dynamic shared example | ||
<https://github.com/ROCm/rocm-examples/tree/develop/HIP-Basic/dynamic_shared>`_. | ||
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To statically allocate shared memory, just declare it in the kernel. The memory | ||
is allocated per block, not per thread. If the kernel requires more shared | ||
memory than is available to the architecture, the compilation fails. | ||
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.. code-block:: cpp | ||
__global__ void kernel(){ | ||
__shared__ int array[128]; | ||
__shared__ double result; | ||
} | ||
A more in-depth example on statically allocated shared memory can be found in | ||
the `ROCm shared memory example | ||
<https://github.com/ROCm/rocm-examples/tree/develop/HIP-Basic/shared_memory>`_. | ||
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The :ref:`surface objects module <surface_object_reference>` of HIP runtime API | ||
contains the functions for creating, destroying and reading surface memory. |
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