GoDAW is a free and open source DAW made using the Godot Game Engine.
Note: GoDAW is currently in hiatius. This project is still incomplete. The next step would be porting to Godot 4. -- While Godot was intended to be used as a game engine, it has a very flexible API that allows for non-game applications, especially since the Godot Editor is itself built with Godot. Some examples include Pixelorama and Material Maker, which deal with images and texturing respectively. Godot also provides a decent audio API, and there was a distinct lack of Godot projects that use it for more than just playing sounds. Hence, GoDAW was born.
In all honesty though, the GoDAW pun was too good to pass up, thanks to @luiq54 from the Pixelorama Discord server for the name!
The Roadmap for GoDAW is tracked using github projects: https://github.com/QuadCubedStudios/GoDAW/projects/1
As of commit 27e4e20
GoDAW is developed using Godot 3.x (3.1, 3.2, preferably 3.3). As of now GoDAW is entirely made in GDScript so the Mono version is not needed, but should work.
- All Godot contributors.
- Pixelorama devs who inspired us to make GoDAW
- All contributors of GoDAW