0.3.1 - 1.20.1
Pre-release
Pre-release
Additions
- New utility methods for checking if an item should be considered as a MeleeWeapon or a DualWeapon.
- Weapon attribute UUID for custom attributes on weapons and tools.
Changes
- Swords now pass the
SwordItem.getAttackDamage()
method to theMeleeWeapon.getWeaponDamage()
function instead of passing their damage field. - DamageEnchantments can be applied to any MeleeWeapon. This mirrors the existing functionality of Axes being able to receive them.