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fix Colormap Opacity #2

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fix Colormap Opacity #2

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Context

Changes & Results

Testing

Checklist

PR

  • [] My Pull Request title is descriptive, accurate and follows the
    semantic-release format and guidelines.

Code

Public Documentation Updates

  • [] The documentation page has been updated as necessary for any public API
    additions or removals.

Tested Environment

  • [] "OS:
  • [] "Node version:
  • [] "Browser:

salimkanoun pushed a commit that referenced this pull request Dec 14, 2024
* feat: dynamic threshold sphere

* Add dynamic sphere

* fix: Performance issues on threshold sphere

* performance

* feat: Create segmentation voxel manager in initial create of volume

* Faster fill for fixing features

* performance: Fix the performance of island removal

* fix restore of mixed islands

* fix external island removal on non-acquisition

* Performance and planar filling improvements

* Fix flood fill not being planar

* Remove invalid points in shape

* feat: Add a labelmap statistics calculator (#2)

* fix: Change to names for statistics so that other implementations can be added

* Fix build issues

* feat: Add working statistics calcs

* fix: Add stats to the labelmap calculator

* Compute labelmap statistics and lesion glycolysis

* PR comments

* PR comments

* PR - comments added

* PR review comments

* PR fixes - mostly cleanup

* Improvements to threshold out of plane

* Missed a fix on the sphere change

* fix

* fix

* fix

* wip

* api

* fix: RLE rendering for segmentations

* fix: Undefined error on reject preview

* wip

* wip

* refactoring

* fix

* Enhance VoxelManager and RenderingEngine:
- Updated `getMinMax` method in `VoxelManager` to handle array inputs for min/max calculations.
- Modified `setDefaultVolumeVOI` to correctly compute min/max values from voxel data.
- Cleaned up and restructured tests in `volumeViewport_gpu_render_test.js`, restoring necessary imports and ensuring proper rendering tests for various volume types.

* update

* bring back tests

* update

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