- Use nearest neighbor instead of bilerp in texture sampling.
- Add
Quad_.h/cpp
. - PNG file can be read as rgb texture or alpha float texture in Imagemap.
- Add tintMap in Matte.
-
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Render the pbrt file generate by mc2pbrt
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PbrtCraft/pbrt-v3-minecraft
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Render the pbrt file generate by mc2pbrt
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