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Use some techniques sourced from Netty's
ProtobufVarint32FrameDecoder
The primary change was restricting the VarInt reads from the full 35-bit range to the truncated 21-bit range Minecraft uses for packet framing. As a result we can remove the five-byte VarInt special case. The unrolled 3-byte read would also be sufficient to read packets, but it doesn't hurt to try and squeeze out some extra performance.
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