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Add a MinecraftVarintLengthCompositeEncoder for backend connections
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This is an optimization that has been in BungeeCord for some time, but it's an idea that makes a lot of sense: avoid a memory copy when we don't need to do one. The OS will hopefully be smart enough to use `writev()` or similar for this.
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astei committed Sep 2, 2024
1 parent 956fca1 commit 258181e
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/*
* Copyright (C) 2018-2023 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/

package com.velocitypowered.proxy.protocol.netty;

import com.velocitypowered.proxy.protocol.ProtocolUtils;
import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.codec.MessageToMessageEncoder;
import java.util.List;

/**
* Handler for appending a length for Minecraft packets using composite buffers.
*/
@ChannelHandler.Sharable
public class MinecraftVarintLengthCompositeEncoder extends MessageToMessageEncoder<ByteBuf> {

public static final MinecraftVarintLengthCompositeEncoder INSTANCE = new MinecraftVarintLengthCompositeEncoder();

private MinecraftVarintLengthCompositeEncoder() {
}

@Override
protected void encode(ChannelHandlerContext ctx, ByteBuf buf,
List<Object> list) throws Exception {
ByteBuf varIntBuffer = ctx.alloc().ioBuffer(ProtocolUtils.varIntBytes(buf.readableBytes()));
ProtocolUtils.writeVarInt(varIntBuffer, buf.readableBytes());
list.add(varIntBuffer);
list.add(buf.retain());
}
}

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