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// CODE STYLE // - just making sure we're agreed on all this. #include <things.h> #define M_PI 3.141592 // global constants (like pi) in all caps, with underscores. namespace game { // everything goes inside a big global namespace, called "game". enum DrawStyle { ALPHA, BETA, FLAT_SYSTEM }; // enums in same style as #defines class ClassName { // class names are capitalised, in CamelCase. public: // functions and members start with a small letter, in camelCase. void draw (float) ; void drawSomethingElse (float) ; float parameter ; private: float somethingCompletelyDifferent ; } void ClassName::draw (float thing) { // curly brackets in line with the thing they're attached to. if (thing > 0.5) { cout << "Hello world!" << endl; } else { cout << "Are you still there?..." << endl; } } } /* Something we've not decided on: indentation. So far, Simon's been using two spaces; I (PTSnoop)'ve tended to use four. We should decide on something... VOTES Actual tab tabs: 2 Two spaces: 0.5 Four spaces: 0.5 VOTED SO FAR: PTSnoop Bloodlust80 (General Bloodlust) staircase27 I really don't like actual tabs for some reason! but don't mind how many spaces! :P ADDENDUM: Let's move this debate to somewhere more forum-flavoured. http://sector-alpha.net/forumdisplay.php?126-Celluria */
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A city-building rts microbiology game
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