This is a simple Swift class to provide all the configurations you need to create custom camera view in your app. It follows orientation change and updates UI accordingly, supports front and rear camera selection, different flash modes, inputs and outputs. Just drag, drop and use.
The easiest way to install the CameraManager is with: CocoaPods
use_frameworks!
pod 'CameraManager', '~> 1.0'
Carthage is another dependency management tool written in Swift.
Add the following line to your Cartfile:
github "imaginary-cloud/CameraManager" >= 1.0
And run carthage update
to build the dynamic framework.
To use it you just add the preview layer to your desired view, you'll get back the state of the camera if it's unavailable, ready or the user denied assess to it.
CameraManager.sharedInstance.addPreviewLayerToView(self.cameraView)
You can set input device to front or back camera:
CameraManager.sharedInstance.cameraDevice = .Front
CameraManager.sharedInstance.cameraDevice = .Back
You can set output format to Image, video or video with audio:
CameraManager.sharedInstance.cameraOutputMode = .StillImage
CameraManager.sharedInstance.cameraOutputMode = .VideoWithMic
CameraManager.sharedInstance.cameraOutputMode = .VideoOnly
You can set the quality:
CameraManager.sharedInstance.cameraOutputQuality = .Low
CameraManager.sharedInstance.cameraOutputQuality = .Medium
CameraManager.sharedInstance.cameraOutputQuality = .High
And flash mode (it will also set corresponding torch mode for video shoot):
CameraManager.sharedInstance.flashMode = .Off
CameraManager.sharedInstance.flashMode = .On
CameraManager.sharedInstance.flashMode = .Auto
To check if the device supports flash call:
CameraManager.sharedInstance.hasFlash
To change flash mode to the next available one you can use this handy function which will also return current value for you to update the UI accordingly:
CameraManager.sharedInstance.changeFlashMode()
You can specify if you want to save the files to phone library:
CameraManager.sharedInstance.writeFilesToPhoneLibrary = true
You can specify if you want the user to be asked about camera permissions automatically when you first try to use the camera or manually:
CameraManager.sharedInstance.showAccessPermissionPopupAutomatically = false
You can even setUp your custom block to handle error messages:
CameraManager.sharedInstance.showErrorBlock = { (erTitle: String, erMessage: String) -> Void in
UIAlertView(title: erTitle, message: erMessage, delegate: nil, cancelButtonTitle: "OK").show()
}
To shoot image all you need to do is call:
CameraManager.sharedInstance.capturePictureWithCompletition({ (image, error) -> Void in
self.myImage = image
})
To record video you do:
CameraManager.sharedInstance.startRecordingVideo()
CameraManager.sharedInstance.stopRecordingVideo({ (videoURL, error) -> Void in
NSFileManager.defaultManager().copyItemAtURL(videoURL, toURL: self.myVideoURL, error: &error)
})
Supports iOS 8 and above. Xcode 6.3 is required to build the latest code written in Swift 1.2.
Copyright © 2015 ImaginaryCloud, imaginarycloud.com. This library is licensed under the MIT license.