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@adriengivry adriengivry commented May 20, 2025

Description

  • Added a debug view system, including:
    • Albedo
    • Metallic
    • Roughness
    • AO
    • Normal
    • UV
    • Depth
    • Wireframe

Each debug view only applies to shaders declaring the associated pass (ALBEDO_PASS, METALLIC_PASS, etc.), except for the wireframe one, that can apply to virtually anything.

Related Issue(s)

Fixes #148

Limitations

  • Increases the complexity of the standard shader (many new passes), however many of these passes could be useful for a future deferred pipeline
  • Requires render features to be able to modify a drawable after it has been submitted (potentially poor design)
  • Affect any pass (even picking/outline), which introduces visual artifacts

To-Do

  • Add debug passes to the other shaders (unlit, atmosphere, skysphere)
  • Implement a fallback solution if a debug pass doesn't exist on a custom shader
  • Improve UI (toolbar)

Review Guidance

This needs more work to be viable.

Screenshots/GIFs

OvEditor_uur00DkGMp.mp4

@adriengivry adriengivry self-assigned this May 20, 2025
@adriengivry adriengivry added QoL Quality of Life : Something that can improve users productivity Editor Something relative with the editor Graphics Graphical feature labels May 20, 2025
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Editor Something relative with the editor Graphics Graphical feature QoL Quality of Life : Something that can improve users productivity
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Debug View system
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