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[BUG]: LitMaterial 设置纹理重复无效,UnLitMaterial 有效 #435
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bug
Something isn't working
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感谢反馈,下个版本会统一命名方式 |
看了下改动,0.8.3中 |
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Bug描述
这是有效的:
let mat = new UnLitMaterial(); mat.setUniformVector4('transformUV1', new Vector4(0, 0, 2, 2));
这是无效的:
let mat = new LitMaterial(); mat.setUniformVector4('transformUV1', new Vector4(0, 0, 2, 2));
测试引擎版本:
本地运行出错的Orillusion引擎版本, e.g. 0.8.1
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