[v1.0.5] - 2024-11-18
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind)
Built using Godot 4.3
Added
- Add density to the square & circle brushes. 100% density means that the brush gets completely drawn. Anything less leaves gaps inside the brush, acting like a spray tool.
- Selection expanding, shrinking and borders have been added as options in the Select menu.
- Mouse buttons can now be used as menu shortcuts. #1070
- Added confirm and cancel buttons in the selection tool options to confirm/cancel an active transformation.
- OKHSL Lightness sorting in palettes has been implemented. #1126
Changed
- The brush size no longer changes by Control + Mouse Wheel when resizing the timeline cels or the palette swatches.
- Improved the UI of the Tile Mode Offsets dialog and added an "Isometric" preset button.
- The Recorder panel now automatically records for the current project. This also allows for multiple projects to be recorded at the same time.
Fixed
- Opening the Tile Mode Offsets dialog no longer crashes the application.
- Panels no longer get scrolled when using the mouse wheel over a slider.
- Fixed layer effect slider values being rounded to the nearest integer.
- Fixed memory leak where the project remained referenced by a drawing tool, even when its tab was closed.
- Fixed memory leak where the first project remained forever references in memory by the Recorder panel.
- Slightly optimize circle brushes by only calling the ellipse algorithms once while drawing
Removed
- The Recorder panel has been removed from the Web version. It wasn't functional anyway in a way that was useful, and it's unsure if we can find a way to make it work.