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Merge Call of Chernobyl 1.4.22 (#1529) #1751
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- commented unused _Dedicated copy (last file)
+ fixed project dependencies (resources), now entire solution compiles without errors + fixed existing macros to use *Root* macros defines instead of $(Solution)* + moved all VS build related folders (bin, intermediate, lib, etc...) out of solution folder + added xrGame and xrGameBin macros + changed Debug config to generate game related DLLs in game folder (defined by environment variable XRAY_16X_GAME) - removed some projects (dedicated, editor, plugins) from build list in Debug configuration
+ code format: untabify
… start up + format: untabify and VS format
Console commands added: + fov + hud_fov + g_god + add g_unlimitedammo + jump_to_level + run_script + run_string + time_factor
+ fixed invalid (had extra space) name of exported script function speed in alife_monster_detail_path_manager_script.cpp
+ flush script command ! restricted console commands relevant to debugging (g_god, run_string, etc..) to only be available when program was started with -dbg key
* added LuaJIT-1.1.8 project
* added LuaJIT-1.1.8 project
Conflicts: src/3rd party/LuaJIT-1.1.8/LuaJIT-1.1.8.vcxproj src/3rd party/LuaJIT-1.1.8/LuaJIT-1.1.8.vcxproj.filters src/xrServerEntities/script_storage.cpp
+ build_config_defines.h - take some control over ever growing number of changes Script callbacks (examples in bind_stalker.script) + key_press + key_release (disabled in build_config_defines.h) + key_hold (disabled in build_config_defines.h) + mouse_move (disabled in build_config_defines.h) + move_wheel + item_to_ruck + item_to_belt + item_to_slot Misc: + first person death (configurable in build_config_defines.h)
= some fixes to sudden attack ai action
some buy/sell and supplies condition checks to prevent error if item section doesn't exist or incorrect params
…not a class or namespace name'
= Fixed GSC mistake can_trade was being forced same value as can_take
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Dec 19, 2024
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This was correct in vanilla, but in our case it's totally normal to miss some functors and there's no need to nag about this in the log. This also fixes FPS drop in Mixed configuration after #1751 merge due to BIG amount of logging about missing functors
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I forgot to add this in #1751 itself, sorry.
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Labels
AI
Artificial Intelligence
Breaking change
This breaks saves compatibility, or changes binary formats, etc.
Enhancement
Game assets
A feature or an issue that involves gamedata change
Gameplay
Lua
Modmaker Experience
Modmaker experience with OpenXRay
Mods
This issue is related to mods.
Physics
Player Experience
UI
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Previous PR #1708 was merged a bit too early, I forgot to apply some fixes, dropped the merge and force pushed.