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Merge Call of Chernobyl 1.4.22 (#1529) #1751

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merged 197 commits into from
Dec 19, 2024
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Xottab-DUTY
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Previous PR #1708 was merged a bit too early, I forgot to apply some fixes, dropped the merge and force pushed.

- commented unused _Dedicated copy (last file)
+ fixed project dependencies (resources), now entire solution compiles without errors
+ fixed existing macros to use *Root* macros defines instead of $(Solution)*
+ moved all VS build related folders (bin, intermediate, lib, etc...) out of solution folder
+ added xrGame and xrGameBin macros
+ changed Debug config to generate game related DLLs in game folder (defined by environment variable XRAY_16X_GAME)
- removed some projects (dedicated, editor, plugins) from build list in Debug configuration
+ code format: untabify
Console commands added:
+ fov
+ hud_fov
+ g_god
+ add g_unlimitedammo
+ jump_to_level
+ run_script
+ run_string
+ time_factor
+ fixed invalid (had extra space) name of exported script function speed in alife_monster_detail_path_manager_script.cpp
+ flush script command
! restricted console commands relevant to debugging (g_god, run_string, etc..) to only be available when program was started with -dbg key
* added LuaJIT-1.1.8 project
* added LuaJIT-1.1.8 project
Conflicts:
	src/3rd party/LuaJIT-1.1.8/LuaJIT-1.1.8.vcxproj
	src/3rd party/LuaJIT-1.1.8/LuaJIT-1.1.8.vcxproj.filters
	src/xrServerEntities/script_storage.cpp
+ build_config_defines.h - take some control over ever growing number of changes

Script callbacks (examples in bind_stalker.script)
+ key_press
+ key_release (disabled in build_config_defines.h)
+ key_hold (disabled in build_config_defines.h)
+ mouse_move (disabled in build_config_defines.h)
+ move_wheel
+ item_to_ruck
+ item_to_belt
+ item_to_slot

Misc:
+ first person death (configurable in build_config_defines.h)
= some fixes to sudden attack ai action
some buy/sell and supplies condition checks to prevent error if item section doesn't exist or incorrect params
= Fixed GSC mistake can_trade was being forced same value as can_take
@Xottab-DUTY Xottab-DUTY added Enhancement AI Artificial Intelligence Gameplay UI Physics Lua Player Experience Modmaker Experience Modmaker experience with OpenXRay Mods This issue is related to mods. Game assets A feature or an issue that involves gamedata change Breaking change This breaks saves compatibility, or changes binary formats, etc. labels Dec 19, 2024
@Xottab-DUTY Xottab-DUTY force-pushed the feature/call_of_chernobyl branch from d00dbe3 to e08b807 Compare December 19, 2024 12:00
@Xottab-DUTY Xottab-DUTY merged commit 4f61ae7 into dev Dec 19, 2024
59 of 62 checks passed
@Xottab-DUTY Xottab-DUTY deleted the feature/call_of_chernobyl branch December 19, 2024 12:01
@Xottab-DUTY Xottab-DUTY linked an issue Dec 19, 2024 that may be closed by this pull request
3 tasks
Xottab-DUTY added a commit that referenced this pull request Dec 20, 2024
This was correct in vanilla, but in our case it's totally normal to miss
some functors and there's no need to nag about this in the log.

This also fixes FPS drop in Mixed configuration after #1751 merge due to BIG amount of logging about missing functors
Xottab-DUTY added a commit that referenced this pull request Dec 22, 2024
I forgot to add this in #1751 itself, sorry.
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Labels
AI Artificial Intelligence Breaking change This breaks saves compatibility, or changes binary formats, etc. Enhancement Game assets A feature or an issue that involves gamedata change Gameplay Lua Modmaker Experience Modmaker experience with OpenXRay Mods This issue is related to mods. Physics Player Experience UI
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Launch Call of Chernobyl
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