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Iconography Introduction
Icons are visual artifacts to communicate, guide, and inform users. In software applications, an image often represents a program, a function, data, or data collection on a computer system. This icon theme is based on the concept of usage by context. The usage by context is determined by the need for an icon in a GUI. Application developers help users understand UI elements and navigate an interface by separating images into two recognizable artifacts.
Lüv provides monochrome icons representing everyday tasks and types of content for use in toolbars and menus. You can create monochrome images following our style guides if you need to describe custom actions or content types. However, designing these small, streamlined icons is very different from developing an app icon.
Every app needs a beautiful, memorable icon that draws users in and stands out on their desktop. freedesktop environments like Gnome, Plasma, XFCE, Cinnamon, Mate, etc., can use different-sized versions of the app icons in their task managers, menus, launchers, settings, and window decorations.
Icons present challenges when they need to be scaled or downscaled. Images must always be clear and understandable; they should be the correct size and never resized on the fly.
Remember that:
- Icons can be visually pleasing and enhance the aesthetic appeal of a design.
- Icons support a product family or suite when the same icons and style are used in several places.
- An application icon needs to look good in many different sizes and on different backgrounds.
Icon theme is under development by Uri Herrera.