- 👋 Hi, I’m @Niravaana
- 👀 I’m interested in ray tracing, path tracing, light transport simulation, GPU, optimizations.
- ⚡ Some of my past research work :
- Multi-Resolution Geometric Representation using Bounding Volume Hierarchy for Ray Tracing
- The “why” of multi-resolution geometric representation using Bounding Volume Hierarchy for ray tracing
- Fused BVH to Ray Trace Level of Detail Meshes
- HIPRT: A Ray Tracing Framework in HIP
- Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting
Ray Tracing, Mathematics, GPU, Graphics, Optimisations.
Popular repositories Loading
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HIP-BVH-Construction
HIP-BVH-Construction PublicThis is my experiments with BVH build algorithms on GPU.
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All-OpenGL-Demos
All-OpenGL-Demos PublicThis is collection of all my OpenGL/OpenCL samples and demos
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358 contributions in the last year
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