Releases: Nestorboy/ASE-Color-Debug
ASE Color Debug v1.3.0
Changes
• Added changelog to package.
• Added license to package.
• Included the license for Harmony (MIT).
• Added an editor-only assembly definition.
• Restructured folder hierarchy.
Full Changelog: v1.2.0...v1.3.0
ASE Color Debug v1.2.0
Changes
• Made the Color Debug tooltip always work, despite having no Time node or visible node description in the graph.
• Added a unique tooltip for when all preview channels are disabled.
• Extended the reflection utility class and made the BindingFlags constants public.
ASE Color Debug v1.1.0
Changes
• Major refactoring and cleanups.
• Added new extension functions for ASE.
• Added a small utility class for reflections.
• Added a small class for the color debug GUIStyles.
Fixes
• Fixed the texel being read not scaling with the graph zoom level.
• Fixed issue where the texel values while using OpenGL would come from the wrong texel.
ASE Color Debug v1.0.0
Description
Whilst hovering your mouse over a node preview, you can hold down Control and a tiny display next to the mouse will show up. The color debugger will only display the color channels which are enabled on the node preview. Each channel is displayed and represented using a full 32-bit float, it also includes negatives, NaNs, and infinities.