Skip to content

Touhou Danmakufu ph3sx v1.32b

Compare
Choose a tag to compare
@Natashi Natashi released this 13 Feb 16:33

Changes:

  • All functions and actions that change a shot's graphic ID has an additional feature:
    • The actual graphic ID will be the absolute value of the value received.
    • If the value received was negative, the graphic change operation will preserve the shot's previous spin angular velocity and Z-angle.
    • Affected functions and actions:
      • ObjShot_SetGraphic
      • ObjMove_AddPatternA3
      • ObjMove_AddPatternA4
      • ObjMove_AddPatternB3
      • ObjMove_AddPatternC3
      • ObjMove_AddPatternC4
      • TRANSFORM_GRAPHIC_CHANGE

Additions:

  • Added an instruction on how to get ph3sx to work with Wine. (Check readme.txt)
  • Added SetIntersectionVisualizationRenderPriority.

Bug fixes:

  • Fixed incorrect documentation for some functions.
  • Fixed AddPoint not working correctly.
  • Fixed some issues with acceleration and max speed when converting from B-movement to A-movement or C-movement with AddPattern.