Fix the odd off-center rotation issue in Danmakufu #81
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Because Danmakufu uses Direct3D 9, it uses texels instead of pixels in it's coordinate system. MKM tried to fix this by applying a 0.5 offset to the vertexes of graphics but this actually causes the graphics to be off-center. This pull-request changes it so the offsets are applied to the actual positions of the graphics and not the vertexes.
This may not be the best way of going about fixing it but I do hope at the very least some insight can be derived from the comparisons in this pull.