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Update docs and version
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Natashi committed Dec 11, 2021
1 parent 75ab784 commit 5c3a8f0
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5 changes: 5 additions & 0 deletions Change Log.txt
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A mostly-complete history log of engine updates can be found here.

1.31b
Bug fixes:
- Fixed a bug where the game would freeze when compiling a script with a syntax error.
- Fixed a minor visual bug where the LogWindow's sub-info fields would all try to display over each other on initialization.

1.31a
Changes:
- This version breaks replay, common data, and .dat archive backwards compatibility.
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4 changes: 2 additions & 2 deletions source/GcLib/gstd/GstdConstant.hpp
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constexpr const int STANDARD_FPS = 60;

const std::wstring DNH_EXE_NAME = L"th_dnh_ph3sx.exe";
const std::wstring DNH_VERSION = L"v1.31a";
const std::wstring DNH_VERSION = L"v1.31b";

constexpr const uint64_t _GAME_VERSION_RESERVED = /*e*/621; //OWO!!!!!
constexpr const uint64_t _GAME_VERSION_MAJOR = 1;
constexpr const uint64_t _GAME_VERSION_SUBMAJOR = 3;
constexpr const uint64_t _GAME_VERSION_MINOR = 1;
constexpr const uint64_t _GAME_VERSION_REVISION = 0;
constexpr const uint64_t _GAME_VERSION_REVISION = 1;

//00000000 00000000 | 00000000 00000000 | 00000000 00000000 | 00000000 00000000
//<-RESERVED--><----MAJOR----> <-----SUBMAJOR----> <------MINOR------> <REVIS->
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