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Do not skip update when it has dynamic property
In following cases, ```c++ animation->setValue<Property::FillColor>("**", red); animation->render(0, surface); // after render is finished animation->setValue<Property::FillColor>("**", blue); animation->render(0, surface); ``` Or ```c++ animation->setValue<Property::FillColor>("**", [&](const FrameInfo& info) { return colors->getColor(); }); colors->setColor(red); animation->render(0, surface); // after render is finished colors->setColor(blue); animation->render(0, surface); ``` the second render request for both cases should not be ignored even if it's the same request as previous. Signed-off-by: Jiyun Yang <[email protected]>
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