Used and coded on: Psych Engine.
Avatar | Username | Involvement |
---|---|---|
Stefan2008 | Main Programmer of SB Engine. | |
Hutaro | Main Artist of SB Engine | |
MaysLastPlay | Second Programmer of SB Engine. | |
Fearester2008 | Third Programmer of SB Engine. | |
SunBurn'tTails | First SB Engine Beta tester. | |
Ali Alafandy | Second SB Engine Beta tester. | |
Luiz Felipe Playz | Third SB Engine Beta tester. |
Avatar | Username | Involvement |
---|---|---|
Stefan Ro 123 | Fixed Wiggle effect shaders to run possible on PC and Android. | |
Elgatosinnombre | Made a code for new wiggle effect shaders function to look like from\nPsych Engine 0.5.1 with shaders. | |
Sussy Sam | Maked new icons and new music for SB Engine, but he is not on SB Engine team. | |
Lizzy Strawbery | Fixed shaders from Psych Engine 0.5.1 with shaders build. | |
Joalor64 | For simple main menu and Joalor64 Engine Rewriten. | |
JustXale | Main Programmer of Grafex Engine. | |
SquidBowl | For gallery stuff. | |
MarioMaster | Created hitbox selector and virtual pad opacity. | |
NF Beihu | Created hitbox space for dodge mechanic system on NF Engine. | |
M.A. Jigsaw77 | Main Programmer of Psych Engine with Android Support. | |
Goldie | Old Hitbox and Virtual Pad Artist. |
Avatar | Username | Involvement |
---|---|---|
Shadow Mario | Main Psych Engine Programmer. | |
RiverOaken | Main Artist of Psych Engine. |
Avatar | Username | Involvement |
---|---|---|
bb-panzu | Ex-Programmer of Psych Engine. |
Avatar | Username | Involvement |
---|---|---|
iFlicky | Composer of Psync and Tea Time. Made the Dialogue Sounds. | |
EliteMasterEric | Runtime Shaders support. | |
PolybiusProxy | .MP4 Video Loader Library (hxCodec). | |
SqirraRNG | Crash Handler and Base code for Chart Editor's Waveform. | |
Kade Dev | Fixed some cool stuff on Chart Editor and other PRs. | |
Keoiki | Note Splash Animations. | |
Superpowers04 | LUA JIT Fork. | |
Smokey | Sprite Atlas Support. |
- Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
- Comes with a Mod Organizing/Disabling Menu.
- New Dad Left sing sprite
- Unused stage lights are now used
- Dad Battle has a spotlight effect for the breakdown
- Both BF and Skid & Pump does "Hey!" animations
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
- BF does "Hey!" during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's 👀)
- Henchmen die during all songs. Yeah :(
- Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
- On Thorns, the HUD is hidden during the cutscene
- Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
- You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song's BPM can now have decimal values
- You can manually adjust a Note's strum time if you're really going for milisecond precision
- You can change a note's type on the Editor, it comes with five example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
- Hurt Notes: If Boyfriend hits this note, he plays a miss animation and loses some health.
- GF Sing: Rather than the character hitting the note and singing, Girlfriend sings instead.
- No Animation: Character just hits the note, no animation plays.
- Working both for Source code modding and Downloaded builds!
- Added a different BG to every song (less Tutorial)
- All menu characters are now in individual spritesheets, makes modding it easier.
- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
- The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
- When the enemy hits a note, their strum note also glows.
- Lag doesn't impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button.
- You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
- You can enable "Combo Stacking" in Gameplay Options. This causes the combo sprites to just be one sprite with an animation rather than sprites spawning each note hit.