This is ray tracing implementation of the Sphereflake fractal as described by Eric Haines here: http://www.realtimerendering.com/resources/SPD/ The implementation uses threads and SIMD. No shading is done.
Libraries used: SDL2 (for window creation and events) and glew (for opengl). Both were obtained via vcpkg. Official sources:
SDL https://www.libsdl.org/download-2.0.php
GLEW http://glew.sourceforge.net/
Screens: