medical supply changes, prefilled bottles hold 50 reagents instead of 30 + medical helmet changes #10769
+96
−90
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
all prefilled bottles containing 30 units are now filled with 50 so they are at capacity. this includes all poisons.
removed single pills and the mining patch bottle from the medical supplies crate. replaced them with convermol syringes and formaldehyde bottles
slightly increased the inventory of the nanomed plus and nanomed drug vendors.
added bruise packs and regenerative meshes to the nanomed plus.
added formaldehyde bottles and neurine pills to the nanomed drug vendor.
emergency medical helmet does more brain damage when emagged.
fixed a bug where the emergency medical helmet forced the wearer to speak when dead.
made the emergency medical helmet siren louder.
smart fridges can hold test tubes.
removed rescue hooks from the nanomed plus.
Why It's Good For The Game
my OCD was killing me since all the bottles were half filled. yes i know this is a poison kit buff but here's my point, when's the last time you saw someone use the poison kit.
formaldehyde is really useful for keeping bodies preserved. the nanomed plus had two stacks of ointement and sutures so i gave it three each regen meshes, sutures, bruise packs, and ointment. didnt really make sense that it didnt have the other medical items since they are useful for fixing wounds.
miner equipment lockers already have a rescue hook so having one in the nanomed plus is redundant.
Testing
tested on local
Changelog
🆑
balance: all prefilled bottles containing 30 units are now filled with 50units so they are at capacity. this includes all poisons.
balance: removed singular pills from the spawning pool for the medical supplies crate.
balance: slightly increased the inventory of the nanomed plus and nanomed drug vendors.
balance: added formaldehyde bottles and neurine pills to the nanomed drug vendor.
balance: added bruise packs and regenerative meshes to the nanomed plus.
balance: emergency medical helmet does more brain damage when emagged.
fix: fixed a bug where the emergency medical helmet forced the wearer to speak when dead.
qol: made the emergency medical helmet siren louder.
qol: smart fridges can hold test tubes.
balance: removed rescue hooks from the nanomed plus.
/:cl:
Pre-Merge Checklist