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Fixes for Simians#10704

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JohnFulpWillard wants to merge 4 commits intoMonkestation:masterfrom
JohnFulpWillard:simian-fixes
Open

Fixes for Simians#10704
JohnFulpWillard wants to merge 4 commits intoMonkestation:masterfrom
JohnFulpWillard:simian-fixes

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@JohnFulpWillard
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About The Pull Request

  • Simians is now a mutation subtype of monkeys
  • Non simians have a chance of having simian mutation
  • Simians vaulting over stuff should work better now
  • Monkeys/Simians can have their genes edited in the DNA scanner
  • Updates Simians' species description.

Why It's Good For The Game

Fixes for Simians, makes them a bit more consistent, some people can also turn into simians which I thought would be cool (or everyone if you use a mutator).

As for letting Monkeys/Simians have their genes edited, this feature was a byproduct of Monkeys being a carbon mob, ever since they got moved to a species it was kinda pointless to have this here. Also letting Simians get their genes modified without having to de-simianize them imo is a little better (through scrambling will unsimianize them)

Testing

tested vaulting over railings and tables

Changelog

🆑
fix: Simians vault over railings properly.
fix: Simians have a new species description.
fix: Simians now have a Simianize gene (could also be found in Humans).
qol: Monkeys/Simians can now have their genes edited.
/:cl:

- Simians is now a mutation subtype of monkeys
- Non simians have a chance of having simian mutation
- Simians vaulting over stuff should work better now
- Monkeys/Simians can have their genes edited in the DNA scanner
@JohnFulpWillard JohnFulpWillard marked this pull request as ready for review February 12, 2026 12:51
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