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A math library with intended usage in computer graphics

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CG Math


Math library for computer graphics

This is mostly a side project for me at this time - I'm not looking for contributions on this currently as it's intended to be a self improvement/learning project to get me to try new things (like create a more featured library, learn unit testing, etc.)

If I reach a point where this library becomes release worthy I will conclude my usage of it for learning purposes and switch this to a publicly maintained and contributable project. That said, the library as it currently exists is provided with an MIT license.

I am working from several books to learn and reproduce the maths used in this library:

  • Mathematics for 3d Game Programming & Computer Graphics, 2nd Edition (Lengyel, Eric)
  • 3D Math Primer for Graphics and Game Development, 2nd Edition (Dunn, Fletcher, Parberry,Ian)

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