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Plugin for MirrorNG for networked movement

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MirageNet/Momentum

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Momentum is a plugin for MirrorNG for synchronizing movement. It uses snapshots and delta compression to achieve low bandwidth and low latency

Installation

The preferred installation method is Unity Package manager.

If you are using unity 2019.3 or later:

  1. Open your project in unity
  2. Install MirrorNG
  3. Click on Windows -> Package Manager
  4. Click on the plus sign on the left and click on "Add package from git URL..."
  5. enter https://github.com/MirrorNG/Momentum.git?path=/Assets/Momentum
  6. Unity will download and install MirrorNG Momentum

Alternatively you can download it from Download Mirror. You will need to install some dependencies yourself such as cecil.

Usage

  1. In Unity create a NetworkManager gameobject from the GameObject -> Networking -> NetworkManager.
  2. Then remove the NetworkManagerHud (the default transport), and add a NetworkMomentumHud.

Contributing

There are several ways to contribute to this project:

  • Pull requests for bug fixes and features are always appreciated.
  • Pull requests to improve the documentation is also welcome
  • Make tutorials on how to use this
  • Test it and open issues
  • Review existing pull requests
  • Donations

When contributing code, please keep these things in mind:

  • KISS principle. Everything needs to be as simple as possible.
  • An API is like a joke, if you have to explain it is not a good one. Do not require people to read the documentation if you can avoid it.
  • Follow C# code conventions.
  • Follow SOLID principles as much as possible.
  • Keep your pull requests small and obvious, if a PR can be split into several small ones, do so.

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Plugin for MirrorNG for networked movement

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