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## [1.1.2](1.1.1-master...1.1.2-master) (2020-01-09) ### Bug Fixes * [#1241](https://github.com/MirrorNG/MirrorNG/issues/1241) - Telepathy updated to latest version. All tests are passing again. Thread.Interrupt was replaced by Abort+Join. ([228b32e](228b32e)) * [#1278](https://github.com/MirrorNG/MirrorNG/issues/1278) - only call initial state SyncVar hooks on clients if the SyncVar value is different from the default one. ([#1414](https://github.com/MirrorNG/MirrorNG/issues/1414)) ([a3ffd12](a3ffd12)) * [#1380](https://github.com/MirrorNG/MirrorNG/issues/1380) - NetworkConnection.clientOwnedObjects changed from uint HashSet to NetworkIdentity HashSet for ease of use and to fix a bug where DestroyOwnedObjects wouldn't find a netId anymore in some cases. ([a71ecdb](a71ecdb)) * FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET. ([df9c29a](df9c29a))
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