Releases: MirageNet/FizzySteamyMirror
Releases · MirageNet/FizzySteamyMirror
v2.1.8
What's Changed
- Added support for dedicated steam game servers by @lukasdragon in #6
New Contributors
- @lukasdragon made their first contribution in #6
Full Changelog: v2.1.7...v2.1.8
v2.1.7
2.1.7 (2022-08-13)
Bug Fixes
- replace existing connections if they exist (#5) (a919bf3)
v2.1.6
2.1.6 (2022-08-01)
Bug Fixes
- Potential fix for hanging disconnects. There is a connection state none which I was not using and could be a limbo state from steam. (8d9dc8b)
v2.1.5
2.1.5 (2022-06-20)
Bug Fixes
v2.1.4
2.1.4 (2022-04-08)
Bug Fixes
- clearing dictionary when socket closes. This should fix null issues for host and non host in p2p. (3ea4e90)
v2.1.3
2.1.3 (2022-03-28)
Bug Fixes
- removed depency for steamworks.net (2634236)
v2.1.2
2.1.2 (2022-03-27)
Bug Fixes
- attempt fix dependcy issues (c31b370)
v2.1.1
2.1.1 (2022-03-26)
Bug Fixes
- named samples folder wrong. (ffad57b)
v2.1.0
2.1.0 (2022-03-26)
Features
- Update to newest mirage. This might be a BREAKING CHANGE I hard coded the max mtu to be 1200. Steam uses 1200 for unreliable messages. I know with reliable it can do 1mb and it auto breaks it for you. If this becomes issue post on issue tracker. (220391a), closes Gornhoth#0551
v2.0.9
2.0.9 (2022-03-10)
Bug Fixes
- moved invoke of event up so return does not interfere with it (b951d32)