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After approximately 5 years I want to create a more modern version of my first TinyDefence game. Here is the result of my little hackathon. TinyDefence 2 is a simple implementation of the tower defence principe (build towers to fight against the incoming enemies). Now it's build with the phaser game engine, which I also used for my platformer game I Hate Zombies. The game is hosted on github and is ready to play.

alt screenshot

Play it here

Improvements over TinyDefence 1

  • playable in modern browser
  • sprites and animations
  • maps are creatable with Tiled
  • automatic way detection

Create your own level

You want to change the waves to make the game more difficult or easy? Than open up the file assets/js/maps.js. There is each wave for the first map defined.

If you want to create a complete new map than install the map editor Tiled and create a copy of assets/maps/map.tmx. With Tiled you can open up your copy and create your own map. After that export your map as JSON file next to your copy and intergate it into the assets/js/maps.js.

Share your map with other people and start a pull request.

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