Releases: Meta3D-Technology/Meta3D
improve editor's inspector; add script;
support publish final app to platform
add
-
editor: support publish final app to platform in editor
-
platform: can show published final apps and enter them
-
uicontrol: add modal, image ui control
add upgrade backend tool; add publish package tool; support active and arcball camera controller for export single event, import event, publish;
add
- add upgrade backend tool
- add publish package tool
- editor: support active and arcball camera controller for export single event, import event, publish
- editor: add basiccameraview inspector
fix bugs
update guide;fix bugs; optimize;add docs;
add
-
platform add baidu statistic
-
update website
new docs, homepage -
plaform: ElementAssmble add float bar to give help
edit
-
update guide by add input and action related guide
-
make ci pass in README
-
Github: lanaguage remove Javascript
perf
-
platform
- optimize UIControlInspector->Specific
- descrease editor-whole package size
defer load monaco-editor - get release time, select all ui controls, select all packages in idle time
-
editor
- action publish->meta3d.js use compress
fix bugs
answer user's feedback, fix bugs
refer to:
目前正在v1.0.0内测中,这是可用版本,欢迎大家使用、贡献、交流~
improve Custom; add UserCenter; hidden Market; add Guide;
redesign platform by refer to:
https://app.appsmith.com/
https://airtable.com/
add
-
add UserCenter
split to user view and admin view; -
add Guide
edit
-
improve Custom
- redesign custom
- add code edit by monaca
- add bundle local tool
- convert local to custom
-
merge app and element, remove ShowPublishedElements
now one app only has one element -
hidden Extension, Contribute, Package Market and Ap, Package Assemble
-
upgrade antd
-
ShowPublishedApps update ui
-
rename "应用" to "编辑器"
perf
-
save username to local storage
-
cache some backend request
fix
- fix "1.export single event 2.import single event" bug
abstract
edit
-
refactor gameview
now unify scene view's and game view's engine state to one state -
refactor package
extract editor whole, engine whole package as top package;
extract three, asset, core, ui, event, xxxrender as sub packages; -
abstract ui control
add
-
extract "Input" contribute for ui control
-
add custom input, custom action
-
support import multiple element contributes
-
add ShowPublishElements
refactor and optimize
add
-
add MeshPhysicalMaterial support
-
GLTFLoader add draco, ktx2 support
edit
-
refactor database
publishedextensions,publishedcontributes,publishedelementassembledata remove fileData,use flatten data instead -
extension, contribute add contract check
perf
- optimize editor, engine
- solve memory leak
- optimize platform ui
add more ui controls; support dispose, clone gameObject;
add
-
add more ui controls
add Menu, SceneTree, Controller, Inspector, Asset -
support dispose, clone gameObject in SceneTree Header