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Merubokkusu authored Dec 30, 2016
1 parent be50572 commit c0b70e0
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22 changes: 22 additions & 0 deletions Chuuu.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Chuuu", "Chuuu\Chuuu.csproj", "{6DECA061-FF01-4BB6-8612-CE34ABA7A612}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6DECA061-FF01-4BB6-8612-CE34ABA7A612}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6DECA061-FF01-4BB6-8612-CE34ABA7A612}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6DECA061-FF01-4BB6-8612-CE34ABA7A612}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6DECA061-FF01-4BB6-8612-CE34ABA7A612}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
6 changes: 6 additions & 0 deletions Chuuu/App.config
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>
44 changes: 44 additions & 0 deletions Chuuu/Audio/DirectSoundOutPlugin.cs
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using System;
using System.Linq;
using NAudio.Wave;
using System.Windows.Forms;

namespace NAudioDemo.AudioPlaybackDemo
{
class DirectSoundOutPlugin : IOutputDevicePlugin
{
private DirectSoundOutSettingsPanel settingsPanel;
private readonly bool isAvailable;

public DirectSoundOutPlugin()
{
isAvailable = DirectSoundOut.Devices.Any();
}

public IWavePlayer CreateDevice(int latency)
{
return new DirectSoundOut(settingsPanel.SelectedDevice, latency);
}

public UserControl CreateSettingsPanel()
{
settingsPanel = new DirectSoundOutSettingsPanel();
return settingsPanel;
}

public string Name
{
get { return "DirectSound"; }
}

public bool IsAvailable
{
get { return isAvailable; }
}

public int Priority
{
get { return 2; }
}
}
}
28 changes: 28 additions & 0 deletions Chuuu/Audio/DirectSoundOutSettingsPanel.cs
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using System;
using System.Linq;
using System.Windows.Forms;
using NAudio.Wave;

namespace NAudioDemo.AudioPlaybackDemo
{
public partial class DirectSoundOutSettingsPanel : UserControl
{
public DirectSoundOutSettingsPanel()
{
InitializeComponent();
InitialiseDirectSoundControls();
}

private void InitialiseDirectSoundControls()
{
comboBoxDirectSound.DisplayMember = "Description";
comboBoxDirectSound.ValueMember = "Guid";
comboBoxDirectSound.DataSource = DirectSoundOut.Devices;
}

public Guid SelectedDevice
{
get { return (Guid)comboBoxDirectSound.SelectedValue; }
}
}
}
58 changes: 58 additions & 0 deletions Chuuu/Audio/DirectSoundOutSettingsPanel.designer.cs

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120 changes: 120 additions & 0 deletions Chuuu/Audio/DirectSoundOutSettingsPanel.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
11 changes: 11 additions & 0 deletions Chuuu/Audio/INAudioDemoPlugin.cs
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using System;
using System.Windows.Forms;

namespace NAudioDemo
{
public interface INAudioDemoPlugin
{
string Name { get; }
Control CreatePanel();
}
}
16 changes: 16 additions & 0 deletions Chuuu/Audio/IOutputDevicePlugin.cs
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using System;
using System.Linq;
using NAudio.Wave;
using System.Windows.Forms;

namespace NAudioDemo.AudioPlaybackDemo
{
public interface IOutputDevicePlugin
{
IWavePlayer CreateDevice(int latency);
UserControl CreateSettingsPanel();
string Name { get; }
bool IsAvailable { get; }
int Priority { get; }
}
}
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