Skip to content

Meepst/vulkan-renderer

Repository files navigation

A simple vulkan render built in c++ that will hopefully have raytracing, forward+ rendering and the ability to eventually render fairly intensive scenes.

TODO:

  • Compute shader capability
  • rewrite everything from main into components
  • modulize buffers / figure out shared memory for vertex and indices
  • add a frame rate checker
  • optimize mesh input
  • maybe cpu multi threading
  • use vulkan 1.2-1.3 features for a raytrace 'enhanced' graphics pipeline initialization

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages