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IK Example

Implementation of Jacobian Transpose example shown at: https://medium.com/unity3danimation/overview-of-jacobian-ik-a33939639ab2

Only solvable for XY plane only, but could be adjusted to solve for additionaly planes

Target gameobject needs its position manually set, could be easily made to be changed via UI

The joints can be extanded as required, you need to increase the joints array size

For displaying output of joint angle value, you need to increase the lbl_joint_Angles array size and add the text UI objects

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IK implementation of Jacobian Transpose

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