Releases: MagmaGuy/FreeMinecraftModels
Releases · MagmaGuy/FreeMinecraftModels
FreeMinecraftModels 2.1.1-SNAPSHOT-1:
FreeMinecraftModels 2.1.1-SNAPSHOT-1:
- [EXPERIMENTAL] Experimental feature - add the ability to disable custom models to non-java clients, making the plugin show the underlying vanilla Minecraft entities
FreeMinecraftModels 2.1.0-SNAPSHOT-1
FreeMinecraftModels 2.1.0-SNAPSHOT-1:
- [New] Rewrote the animation system
- [New] Plugins can now mess with model scale through the API
- [New] Living entities disguised with custom models now tint red when dying, emit particles (imitating Minecraft) and also shrink down at the end to fade away.
- [Fix] Death animations should now play once more
- [Fix] Fixed entity desync when entities teleport
- [Fix] Fixed hitboxes being halfway buried into the floor
- [Fix] Heads now cause bodies to rotate in a way very similar to Minecraft's, avoiding the issue where heads would sometimes rotate up to 180 degrees away from the body
- [Optimization] Now avoiding recalculating hitboxes when possible
- [Refactor] Remade shutdown sequence to systematize it and prevent memory leaks
FreeMinecraftModels 1.4.0 SNAPSHOT
FreeMinecraftModels 1.4.0 SNAPSHOT:
- [New] Added MagmaCore
- All commands were rewritten
- All configuration file systems were redone
- Many classes moved to the core library
- [New] Repository moved to http://magmaguy.com:50001/ , now self-hosted
- [New] Added optional synchronization with ResourcePackManager, which automatically merges and hosts the resource packs when FMM modifies them, even if the modification is done while the server is live (due to importing new content), and automatically distributes up-to-date packs. Use of ResourcePackManager is VERY HIGHLY RECOMMENDED.
FreeMinecraftModels 1.2.0-SNAPSHOT-4
- [New] Major rewrite of entire animation system (among others), fixes all reported issues
- [Fix] Fixed CME bug in watcher list
1.2.0-SNAPSHOT-3
- Fixed armor stand rotations not working
- Fixed display entity rotations not working for 1.20+
FreeMinecraftModels 1.2.0-SNAPSHOT-2
Changelog:
- Fixed error related to removing non-existing models
FreeMinecraftModels 1.2.0-SNAPSHOT-1
FreeMinecraftModels 1.2.0-SNAPSHOT-1:
- [New] Added display entities for server at 1.19.4 and later
- [New] All models are now packet-based and mostly async
- [New] If you use Floodgate, bedrock clients automatically get detected and are shown the armor stand version of the boss instead of the display entity version
- [New] FMM no longer uses CloudCommandFramework for commands, fixing some issues with both reloading the plugin and making it easier for other developers to use
- [New] Redid all the math for the plugin, fixing most of the jankiness of the old system
- [New] Rewrote most of plugin
FreeMinecraftModels 1.1.4 changelog:
FreeMinecraftModels 1.1.2 changelog
FreeMinecraftModels 1.1.2 changelog:
- Generally completely rewrote bone generation, models should now be 1:1 accurate no matter the total size of the model (as long as they are within the usual size restrictions)
- Fixed critical texture issue with some models
- Fixed critical bone issue with some models
FreeMinecraftModels 1.1.1
FreeMinecraftModels 1.1.1 changelog:
- Fixed issue where importing folders would throw the system into a loop
- Fixed error when looking at the sky while spawning a model