Releases: MWstudios/Minesweeper
Releases · MWstudios/Minesweeper
Xbox update
- Minesweeper is now playable on an Xbox controller! (You still need a keyboard to type the values though.) Controls are explained in the "How to play" spoiler below and during the gameplay.
- Also fixed some bugs and rewrote the victory system. Now a valid win is when all non-mine tiles are exposed.
Better gameplay update
- Added a settings window.
- I've created another generating algorithm, so you can now choose between two of them: The old one which calculates the chance of a mine, and a new, much faster one, which spawns the mine at a random location.
- Did some optimizations and the game can now handle even bigger maps. I managed to play on a 600×300 map with 40.000 mines, but it was responding very slowly.
- Speaking of generating mines, I added a counter which shows the generating progress.
- When you click on an empty tile in original Minesweeper, it exposes all empty tiles in the area. This Minesweeper has now an option to do that too.
Bugfix update
Version 1.3 had some bugs that appeared due to the new texture pack.
- The new walls didn't do their purpose - they were clickable and revealed numbers. I took care of that.
- Fixed new flags' behaviour in editor.
- Scanned mines are now rendered on the graphics layer so they don't overlap the scanner.
- Had a little problem with checking whether the player flagged the correct mines, but I managed to fix it.
Graphics update
- New texture pack! Enjoy Minesweeper like it was on Windows Vista/7!
- This texture pack also contains death and win animations (and the original sounds, of course).
- Also fixed some graphic bugs and made the mine count display as big as the time display (to make it symmetrical).
- Due to the huge amount of additions, the game size has raisen up a bit, even though I tried to make it smaller.
Bugfix update
- Everytime you restarted a game, the window moved more to the right, which was a bit annoying. This doesn't happen now.
- If your timer goes over 1000, it will no longer get out of the rectangle.
- Minesweeper used to not place mines around your mouse, however, it messed up if you moved with your mouse. Now the position is saved first so the game can avoid it even though your cursor isn't there.
New tile and bugfixes
Planned a smaller update, but turned out to be a bit bigger:
- Added a new tile for the editor: Wall. Has no number value and can't be revealed. Place with right-click.
- Made sure that levels from v1.1 are still compatible, so you can open them in 1.2 too (hopefully).
- Lots of bugfixes that I accidentally didn't fix in 1.1. They should reduce the chance of crashing (but probably don't remove it completely).
- Optimized as much as I could, so the game size increased just by 3 kilobytes (391 kB).
Editor update
- Added editor for making, saving and playing custom levels (because why not?). Place mines by clicking on the map.
- Game now works with executing parameters, so you can directly open .mns files with Minesweeper.
- Minesweeper now supports placing question marks (optional).
The first version
First version. Seems working fine, but with some bugs, gonna make some updates.