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Original file line number | Diff line number | Diff line change |
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from .campaign_base import CampaignBase | ||
from module.map.map_base import CampaignMap | ||
from module.map.map_grids import SelectedGrids, RoadGrids | ||
from module.logger import logger | ||
|
||
MAP = CampaignMap('T1') | ||
MAP.shape = 'I7' | ||
MAP.camera_data = ['D2', 'D5', 'F2', 'F5'] | ||
MAP.camera_data_spawn_point = ['F2', 'D2'] | ||
MAP.map_data = """ | ||
++ ++ -- -- SP -- SP -- -- | ||
MB ++ ME -- -- -- -- -- ++ | ||
-- ME -- -- -- MS -- -- ME | ||
-- -- __ -- Me ++ Me -- -- | ||
-- ME -- -- -- ++ -- -- ME | ||
++ ++ -- Me -- MS -- Me -- | ||
++ ++ ME -- ME -- ME -- ++ | ||
""" | ||
MAP.weight_data = """ | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
""" | ||
MAP.spawn_data = [ | ||
{'battle': 0, 'enemy': 2, 'siren': 1}, | ||
{'battle': 1, 'enemy': 2}, | ||
{'battle': 2, 'enemy': 1}, | ||
{'battle': 3, 'enemy': 1}, | ||
{'battle': 4, 'boss': 1}, | ||
] | ||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \ | ||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \ | ||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \ | ||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \ | ||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \ | ||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \ | ||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \ | ||
= MAP.flatten() | ||
|
||
|
||
class Config: | ||
# ===== Start of generated config ===== | ||
MAP_SIREN_TEMPLATE = ['Sirius', 'Dido'] | ||
MOVABLE_ENEMY_TURN = (2,) | ||
MAP_HAS_SIREN = True | ||
MAP_HAS_MOVABLE_ENEMY = True | ||
MAP_HAS_MAP_STORY = False | ||
MAP_HAS_FLEET_STEP = True | ||
MAP_HAS_AMBUSH = False | ||
MAP_HAS_MYSTERY = False | ||
# ===== End of generated config ===== | ||
|
||
STAGE_ENTRANCE = ['normal', '20240725'] | ||
MAP_SWIPE_MULTIPLY = (1.236, 1.259) | ||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.195, 1.217) | ||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.160, 1.181) | ||
|
||
|
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class Campaign(CampaignBase): | ||
MAP = MAP | ||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' | ||
|
||
def battle_0(self): | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): | ||
return True | ||
|
||
return self.battle_default() | ||
|
||
def battle_4(self): | ||
return self.clear_boss() |
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from .campaign_base import CampaignBase | ||
from module.map.map_base import CampaignMap | ||
from module.map.map_grids import SelectedGrids, RoadGrids | ||
from module.logger import logger | ||
from .t1 import Config as ConfigBase | ||
|
||
MAP = CampaignMap('T2') | ||
MAP.shape = 'I7' | ||
MAP.camera_data = ['D2', 'D5', 'F2', 'F5'] | ||
MAP.camera_data_spawn_point = ['F2'] | ||
MAP.map_data = """ | ||
-- ++ -- Me -- MS ++ ++ ++ | ||
ME ++ Me -- -- -- -- SP -- | ||
-- -- -- -- -- MS -- -- SP | ||
ME -- ME -- Me ++ ++ -- -- | ||
-- ++ -- __ -- ++ ++ MS Me | ||
++ ME -- ME -- ME ME -- ++ | ||
MB -- -- ++ Me -- -- ME -- | ||
""" | ||
MAP.weight_data = """ | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
""" | ||
MAP.spawn_data = [ | ||
{'battle': 0, 'enemy': 3, 'siren': 1}, | ||
{'battle': 1, 'enemy': 2}, | ||
{'battle': 2, 'enemy': 1}, | ||
{'battle': 3, 'enemy': 1}, | ||
{'battle': 4, 'boss': 1}, | ||
] | ||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \ | ||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \ | ||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \ | ||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \ | ||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \ | ||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \ | ||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \ | ||
= MAP.flatten() | ||
|
||
|
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class Config(ConfigBase): | ||
# ===== Start of generated config ===== | ||
MAP_SIREN_TEMPLATE = ['Z23_g', 'Leipzig_g'] | ||
MOVABLE_ENEMY_TURN = (2,) | ||
MAP_HAS_SIREN = True | ||
MAP_HAS_MOVABLE_ENEMY = True | ||
MAP_HAS_MAP_STORY = False | ||
MAP_HAS_FLEET_STEP = True | ||
MAP_HAS_AMBUSH = False | ||
MAP_HAS_MYSTERY = False | ||
# ===== End of generated config ===== | ||
|
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STAGE_ENTRANCE = ['normal', '20240725'] | ||
MAP_SWIPE_MULTIPLY = (1.189, 1.211) | ||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.150, 1.171) | ||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.116, 1.137) | ||
|
||
|
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class Campaign(CampaignBase): | ||
MAP = MAP | ||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' | ||
|
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def battle_0(self): | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): | ||
return True | ||
|
||
return self.battle_default() | ||
|
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def battle_4(self): | ||
return self.clear_boss() |
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@@ -0,0 +1,81 @@ | ||
from .campaign_base import CampaignBase | ||
from module.map.map_base import CampaignMap | ||
from module.map.map_grids import SelectedGrids, RoadGrids | ||
from module.logger import logger | ||
from .t1 import Config as ConfigBase | ||
|
||
MAP = CampaignMap('T3') | ||
MAP.shape = 'I8' | ||
MAP.camera_data = ['D2', 'D6', 'F2', 'F6'] | ||
MAP.camera_data_spawn_point = ['D6'] | ||
MAP.map_data = """ | ||
++ ++ Me -- MB -- ++ -- -- | ||
++ ++ -- ME -- ME ++ Me ME | ||
-- ME -- -- __ -- Me -- -- | ||
-- ME -- ++ -- -- -- -- ME | ||
-- ++ MS ++ MS ++ -- -- ME | ||
-- Me -- -- -- MS -- Me -- | ||
ME -- -- -- -- -- -- ++ ++ | ||
++ ++ ++ SP SP ++ ME -- ++ | ||
""" | ||
MAP.weight_data = """ | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
""" | ||
MAP.spawn_data = [ | ||
{'battle': 0, 'enemy': 3, 'siren': 2}, | ||
{'battle': 1, 'enemy': 2}, | ||
{'battle': 2, 'enemy': 1}, | ||
{'battle': 3, 'enemy': 1}, | ||
{'battle': 4}, | ||
{'battle': 5, 'boss': 1}, | ||
] | ||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \ | ||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \ | ||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \ | ||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \ | ||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \ | ||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \ | ||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \ | ||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \ | ||
= MAP.flatten() | ||
|
||
|
||
class Config(ConfigBase): | ||
# ===== Start of generated config ===== | ||
MAP_SIREN_TEMPLATE = ['PompeoMagno', 'AlfredoOriani'] | ||
MOVABLE_ENEMY_TURN = (2,) | ||
MAP_HAS_SIREN = True | ||
MAP_HAS_MOVABLE_ENEMY = True | ||
MAP_HAS_MAP_STORY = False | ||
MAP_HAS_FLEET_STEP = True | ||
MAP_HAS_AMBUSH = False | ||
MAP_HAS_MYSTERY = False | ||
# ===== End of generated config ===== | ||
|
||
STAGE_ENTRANCE = ['normal', '20240725'] | ||
MAP_SWIPE_MULTIPLY = (1.089, 1.109) | ||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.053, 1.072) | ||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.022, 1.041) | ||
|
||
|
||
class Campaign(CampaignBase): | ||
MAP = MAP | ||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' | ||
|
||
def battle_0(self): | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): | ||
return True | ||
|
||
return self.battle_default() | ||
|
||
def battle_5(self): | ||
return self.fleet_boss.clear_boss() |
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