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Act‐Tracker

Lailloken edited this page Jan 16, 2025 · 22 revisions

Feature Overview

Features PoE1 PoE2
tracks campaign progress and dynamically overlays a guide guides generated in exile-leveling default guide based on u/xebtria's guide and feedback
built-in guide editor to tweak the default guide, or create new ones ✔️
generates skill-tree overlay schematics from imported PoB ✔️ coming soon™
quick-access tooltips with gem setups/links from imported PoB ✔️ coming soon™
quick-access vendor search-strings for gems in a build ✔️
optional: zone-layout overlays for many campaign zones ✔️ coming soon™
optional: timer to record act- and total campaign run-time ✔️ coming soon™
twink-leveling features, e.g. gear notifications ✔️ coming soon™

User Interface & Settings

  • this feature has its own section in the settings menu, with UI and sub-feature settings
main UI-elements & user interaction screenshot PoE2
toggle button on the main toolbar:
- click to toggle the main guide-overlay
- right-click to toggle the gear tracker
img ❌ gear tracker
guide panel:
- step-by-step campaign instructions
- optional hints (indented lines)
image hints not optional
(more important info)
campaign timer (optional):
- shows total time | act # | act time
- click act # to pause/resume
- long-right-click act # to reset the timer & guide
image coming soon™
navigation bar:
- click < and > to switch pages
- long-click < to reset the guide
- long-click > to fast-forward the guide to the current area
- drag the white square (top-left) to move the overlay
- right-click the white square to reset the position
image
available zone-layouts (optional):
- hold TAB to view available layouts for the current zone
image coming soon™
effective exp in current area (optional):
- when green: shows "min | current | max" area-level to receive 100% exp
- when red: number in parentheses shows whether the area is too low/high
image
image
coming soon™

GeForce Now Differences

  • the act-tracker doesn't have access to the client.txt log-file, so it can't track your progress

    • you have to manually switch guide pages via hotkeys (default: F3 & F4)

    • some sub-features that require the log-file (e.g. timer, gear tracker, zone-layouts) are not available


Path of Exile 2 Differences

  • some features have been cut for the time being but will be added sooner or later (e.g. timer, PoB integrations)

  • instead of using Exile-Leveling guides, the PoE2 Act-Tracker uses a custom guide based on this quick-guide by u/xebtria and future feedback

  • the PoE2 Act-Tracker has a built-in guide editor for tweaking the default guide, or writing your own


Initial Setup

  • open the settings menu by clicking the cogwheel icon on the toolbar and go to the act-tracker section

  • after enabling the feature, the toggle button will appear in the tool's main toolbar

  • UI settings can be changed once a guide has been imported and the guide overlay is on screen


(PoE1) Setting up the Guide

  • open exile-leveling

  • if you want to import a PoB-build with gems, click build at the top of the UI, then import build, and paste the code

  • once you're done, click the menu button and 3rd-party export

    image

  • tab into the game, open the act-tracker menu section, and click import on one of three available slots
    image


(PoE2) Setting up the Guide

  • go to Act-Tracker in the settings menu and enable the feature

  • to load the default guide into a guide-slot, click an edit button

    • the guide editor will open and display blank tabs

    • long-click the load default guide button in the top-right corner

    • close the guide editor

  • click the book-icon on the main toolbar to activate the guide-overlay


Leveling Guide: Usage

  • after successfully importing a guide, you can left-click the toggle-button to hide/show the overlay:

    image

  • by default, it will be placed at the bottom edge of the client

    • you can reposition it by dragging the small white square, or reset it by right-clicking the square

      image

  • it generally does not block clicks, except for the < and > buttons

  • most of the time, it will show multiple steps of the guide and refer to a specific location in the last line

    • once you enter that specific location the overlay will switch to the next page

    • the whole campaign can be played without having to directly interact with the overlay

  • each line is a new step that needs to be completed before going to the next line

    • PoE2: some steps start with "find X:" or "X tasks:", which means these sub-tasks can be completed simultaneously / in random order
  • indented lines have a smaller font and they provide additional information/hints

    • PoE2: these are not optional in PoE2 because they often contain important context/info, and they sometimes span multiple lines, so the previous "1 line = 1 task" statement doesn't always apply here
  • PoE1: if a step includes buying gems or items from vendors, you can long-press the omni-key while the vendor-window is open to highlight them

    image

  • PoE1: if additional hints are enabled, the overlay will also offer illustrations to visualize specific hints (highlighted with a book icon)

    image

    • hold TAB to display the hint illustration

      image


(PoE1) Gem Mules

  • it is possible to treat guide-slots 2 and/or 3 as mules for the first guide-slot

    image

    • if enabled, the guide in the selected slot will end with the final gem of the imported PoB

    • the guide-panel will display a new final step relog, switch characters and will then automatically switch to the next mule or the first guide-slot after you have relogged:

      image

  • gems bought on mule-characters will no longer appear in the guide-panel while using the main guide (slot 1):

    image


  • you have to create a separate character/build in PoB and add the gems you want to mule

    • example: Pohx's RF guide has a separate skill-set with gems to mule from a witch

      image

  • once you're done, export it in PoB and add it to Exile-Leveling as usual, then import it into guide-slot 2 or 3, and tick mule:

    image


(PoE1) Timer: Setup & Usage

  • this feature needs to be enabled in the settings menu

  • once enabled, the timer will show between the guide text and the control buttons
    image

  • how to (re)start a run

    • create a new character and enter Twilight Strand (this step is important for correct CSV-logging)

    • long-right-click act # to reset the timer and the guide progress

    • click act 1 to start the timer

  • there's basic CSV-logging to a campaign runs.csv file in the export folder of the script

    • times are added as you transition between acts

    • make sure to not have the file open while running acts, as it may become read-only (depending on the app used)


(PoE1) Timer: Behavior

  • the timer runs independently of the guide or its progress, and instead uses your current location to transition between acts

    • NOTE: the timer has to be running/ticking in order to track the current act

    • act # will change to act # + 1 whenever you enter any zone of act # + 1 (not when skipping through the guide by using the > button

  • there is an option to automatically pause the timer while in hideout (for trades, etc.) and resume it upon leaving again

  • the timer pauses while neither the PoE client nor an LLK-UI window/overlay are focused, which means ALT-TAB time will not be logged

  • starting a new session / restarting the tool will put the timer into pause-mode (grayed out), requiring you to click act # whenever you wish to continue

  • the timer sees a run as completed upon entering the Karui Shores: the timers will pause and turn green


(PoE1) Zone Layouts & Effective Exp

  • zone-layout images are taken from this guide

    random example 1 random example 2 explanation
    image image image
  • the bottom-left of the act-tracker overlay shows # ZL, which refers to how many zone-layouts are available for the current area

  • hold TAB to display them in an overlay, during which you can:

    • scroll to change the overlay's size

    • hold middle mouse-button to show an explanation

    • click an image to toggle between horizontal/vertical arrangement

    • drag the overlay to reposition it, right-click it to reset the position

  • the bottom-right of the act-tracker overlay shows how much effective exp you gain in the current area

    min | current | max area level to gain 100% e-exp current e-exp (area is too low/high)
    image image
    • you have to specify your character's name in the general section of the settings menu first

    • keep an eye on this if you want to avoid over-leveling/pacing


(PoE1) Gear Tracker

  • this is an optional feature that has to be enabled first, and it requires specifying your character's name in the general section of the settings menu

    image

  • it is primarily designed around twink-leveling but can be used in different ways

  • you can add items to this UI, and it will notify you once you have reached their level requirements: the toggle button in the toolbar will show a green number

  • importing a build via exile-leveling will automatically add all the gems in that build to the tracker, so you don't have to do it manually

  • it can also be used on its own, without importing a guide/PoB-build

  • right-click the toggle-button to show/hide the gear-tracker panel:

    • this panel will be positioned in the center of the client-window
  • while the gear tracker is open, omni-clicking items will add them to the tracker

    • equippable items will be highlighted in green

    • left-click an item to highlight it in game (for vendors or stash)

    • hold right-click to remove it from the tracker

  • the tracker can be closed again by pressing ESC or right-clicking the toggle button


(PoE1) PoB Gem Setups/Links

  • importing a guide with gems from exile-leveling will also import skill-sets from the initial PoB

  • hold the omni-key while hovering over a gem to display an overlay that shows every skill-set from the PoB that contains that specific gem

    image

  • you can hover over the individual skill-sets to switch back and forth and compare the gem-setups

  • use this overlay to check how to link the gems that the guide tells you to buy/take and whether the build uses specific gems more than once


(PoE1) Notepad Gem Reminder

  • you can create a notepad tab called gems and quickly add gems that you cannot afford during early league-start (as a reminder to buy them later)

  • while that tab is open, omni-click gems to add them to the list


(PoE1) Gem search-strings

  • when importing a guide that contains gems, a string for the search-strings feature will be generated and saved

    • this string highlights every gem from an imported build in the vendor window

    • this is meant to be used for bulk-purchasing gems when starting a new character

  • the search-strings section of the settings menu will have a new search entry for hideout Lilly which has to be calibrated and tested first


  • pressing the omni-key when Lilly's gem window is open will paste the search-string into the search-field

  • this search-string will highlight gems for each individual gem-tab in the vendor window in sequence

    • open the first vendor-tab and press the omni-key

    • if gems are highlighted, buy them; if none are highlighted, switch vendor-tabs until you find highlighted gems and buy them

    • scroll down once: if gems are highlighted, buy them; if not, switch tabs again

    • repeat until every required gem has been bought


(PoE1) Skill-Tree Overlay (PoB schematics)

  • importing an Exile-Leveling guide also imports the original PoB-code based on which skill-tree schematics will be generated

  • after setting up the skilltree image check, you can press TAB to toggle the overlay when the in-game skill-tree is on screen

    image

    • for the time being, the overlay has to be used while the in-game tree is fully zoomed out

    • pressing TAB or ESC will close it


  • hold right-click and drag the overlay across the screen and align it with the in-game tree

    image

    • after aligning, you can hold left- and right-click to drag both trees at the same time

  • press Q and E to switch between the individual skill-trees (if the PoB has more than one)

    image

    • new nodes will be highlighted in green, respecs in red

    • the name of the current tree is displayed at the top edge of the client-area

      image


  • hold number-keys 1 through 4 to show the individual ascendancy-trees

    1: normal 2: cruel 3: merciless 4: uber
    image image image image
    • the ascendancy-trees will be displayed (and the rest of the tree will be hidden) for the duration of the keypress only

  • hold W to display an overview-schematic of the whole tree for the duration of the keypress

    image


  • the in-game skill-tree resets its position on every relog, so the overlay has to be re-aligned every time

    • to circumvent this inconvenience, you can press SPACE to center the tree's starting point (white circle) around the cursor's current position:

      image

    • when opening the skill-tree after relogging, simply move the cursor to the center of the starting-circle and press SPACE


Skill-Tree Overlay (manual screen-caps): Setup

  • requires the skilltree image-check to be set up correctly in the screen-checks section of the settings menu

  • go to the act-tracker section in the settings menu

  • import images using the screen-cap menu

    image

  • images all have their own slots into which they are loaded via pasting or screen-capping

    • click paste to insert one or more files from clipboard (copied via file explorer), or raw image data (copied from an image editor or browser)

    • OR click snip to open a snipping widget with which to capture images directly from your screen

    • once an image has been loaded, the slot-number number can be clicked to add an optional caption

      image


Skilltree Overlay (manual screen-caps): Usage

  • holding the omni-key while the in-game skilltree is open will overlay screenshots onto the client, as well as an icon-group with lab icons to the right of it
    image
    • underneath the screenshot, there's the caption that you can add during import and a gray bar that represents how close this image is to the end of the sequence

    • releasing the omni-key will hide the overlay again

    • right-clicks switch to the next image, long right-clicks to the previous one

    • the overlay will always open the image that was last viewed, and this also carries over between sessions

    • hovering over the lab-icons will display the corresponding ascendancy skilltree


(PoE2) Guide Editor

  • the guide editor is coded to also be usable while the game-client is in the background, so you can edit guides while using a browser, etc.

  • if you want to edit the default guide:

    • follow the steps outlined in the previous section, without closing the editor

    • click the book-icon on the main toolbar to activate the guide-overlay (it will serve as a preview-window)

    • click through the guide pages until you find something you want to edit

    • find the section in the editor (it has ;; comments to decode areaIDs), change the text, and click save changes

    • the guide-overlay should update with the changes you made

  • if you want to write a guide from scratch:

    • click the edit button on an empty guide slot

    • make sure the first act-tab is selected at the top

    • click clearfell encampment on the list to the right, then click save changes

    • open the settings menu again, and activate the guide-slot by clicking 1, 2, or 3

    • click the book-icon on the main toolbar to activate the guide-overlay (it will serve as a preview-window)

    • write your guide step by step, save the changes regularly, then check what it looks like on the guide-overlay


(PoE2) Guide Editor: Formatting

  • the overlay automatically segments guides into individual pages by parsing the text

  • dividers are placed if a line contains the following strings (i.e. that line will be the final one on the page):

    • enter XYZ, (img:portal) to, (img:waypoint) to

    • however, dividers are not placed if the line is preceded by (hint)_______, i.e. if it's an indented line with additional information

      image

  • text can be highlighted by selecting a string in the editor and then clicking one of the highlight-button in the bottom-right

    • the guide-overlay automatically highlights strings orange after "kill ", e.g. "kill the_dweller_of_the_deep"

      image

    • this can also be done manually by using "arena:XYZ", e.g. "arena:kabala is often..."

      image