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Act‐Tracker
Features | PoE1 | PoE2 |
---|---|---|
tracks campaign progress and dynamically overlays a guide | guides generated in exile-leveling | default guide based on u/xebtria's guide and feedback |
built-in guide editor to tweak the default guide, or create new ones | ❌ | ✔️ |
generates skill-tree overlay schematics from imported PoB | ✔️ | coming soon™ |
quick-access tooltips with gem setups/links from imported PoB | ✔️ | coming soon™ |
quick-access vendor search-strings for gems in a build | ✔️ | ❌ |
optional: zone-layout overlays for many campaign zones | ✔️ | coming soon™ |
optional: timer to record act- and total campaign run-time | ✔️ | coming soon™ |
twink-leveling features, e.g. gear notifications | ✔️ | coming soon™ |
- this feature has its own section in the settings menu, with UI and sub-feature settings
main UI-elements & user interaction
|
screenshot | PoE2 |
---|---|---|
toggle button on the main toolbar: - click to toggle the main guide-overlay- right-click to toggle the gear tracker |
❌ gear tracker | |
guide panel: - step-by-step campaign instructions - optional hints (indented lines) |
hints not optional (more important info) |
|
campaign timer (optional): - shows total time | act # | act time - click act # to pause/resume- long-right-click act # to reset the timer & guide |
coming soon™ | |
navigation bar: - click < and > to switch pages- long-click < to reset the guide- long-click > to fast-forward the guide to the current area- drag the white square (top-left) to move the overlay- right-click the white square to reset the position |
||
available zone-layouts (optional): - hold TAB to view available layouts for the current zone |
coming soon™ | |
effective exp in current area (optional): - when green: shows "min | current | max" area-level to receive 100% exp - when red: number in parentheses shows whether the area is too low/high |
|
coming soon™ |
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the act-tracker doesn't have access to the client.txt log-file, so it can't track your progress
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you have to manually switch guide pages via hotkeys (default: F3 & F4)
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some sub-features that require the log-file (e.g. timer, gear tracker, zone-layouts) are not available
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some features have been cut for the time being but will be added sooner or later (e.g. timer, PoB integrations)
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instead of using Exile-Leveling guides, the PoE2 Act-Tracker uses a custom guide based on this quick-guide by u/xebtria and future feedback
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the PoE2 Act-Tracker has a built-in guide editor for tweaking the default guide, or writing your own
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open the settings menu by clicking the cogwheel icon on the toolbar and go to the
act-tracker
section -
after enabling the feature, the toggle button will appear in the tool's main toolbar
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UI settings can be changed once a guide has been imported and the guide overlay is on screen
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open exile-leveling
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if you want to import a PoB-build with gems, click
build
at the top of the UI, thenimport build
, and paste the code -
once you're done, click the menu button and
3rd-party export
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tab into the game, open the
act-tracker
menu section, and clickimport
on one of three available slots
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go to
Act-Tracker
in the settings menu and enable the feature -
to load the default guide into a guide-slot, click an
edit
button-
the guide editor will open and display blank tabs
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long-click the
load default guide
button in the top-right corner -
close the guide editor
-
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click the book-icon on the main toolbar to activate the guide-overlay
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after successfully importing a guide, you can left-click the toggle-button to hide/show the overlay:
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by default, it will be placed at the bottom edge of the client
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you can reposition it by dragging the small white square, or reset it by right-clicking the square
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it generally does not block clicks, except for the
<
and>
buttons -
most of the time, it will show multiple steps of the guide and refer to a specific location in the last line
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once you enter that specific location the overlay will switch to the next page
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the whole campaign can be played without having to directly interact with the overlay
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each line is a new step that needs to be completed before going to the next line
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PoE2
: some steps start with "find X:" or "X tasks:", which means these sub-tasks can be completed simultaneously / in random order
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indented lines have a smaller font and they provide additional information/hints
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PoE2
: these are not optional in PoE2 because they often contain important context/info, and they sometimes span multiple lines, so the previous "1 line = 1 task" statement doesn't always apply here
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PoE1
: if a step includes buying gems or items from vendors, you can long-press the omni-key while the vendor-window is open to highlight them -
PoE1
: if additional hints are enabled, the overlay will also offer illustrations to visualize specific hints (highlighted with a book icon)-
hold TAB to display the hint illustration
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it is possible to treat guide-slots 2 and/or 3 as mules for the first guide-slot
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if enabled, the guide in the selected slot will end with the final gem of the imported PoB
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the guide-panel will display a new final step
relog, switch characters
and will then automatically switch to the next mule or the first guide-slot after you have relogged:
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gems bought on mule-characters will no longer appear in the guide-panel while using the main guide (slot 1):
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you have to create a separate character/build in PoB and add the gems you want to mule
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example: Pohx's RF guide has a separate skill-set with gems to mule from a witch
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once you're done, export it in PoB and add it to Exile-Leveling as usual, then import it into guide-slot 2 or 3, and tick
mule
:
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this feature needs to be enabled in the settings menu
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once enabled, the timer will show between the guide text and the control buttons
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how to (re)start a run
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create a new character and enter Twilight Strand
(this step is important for correct CSV-logging)
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long-right-click
act #
to reset the timer and the guide progress -
click
act 1
to start the timer
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there's basic CSV-logging to a
campaign runs.csv
file in theexport
folder of the script-
times are added as you transition between acts
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make sure to not have the file open while running acts, as it may become read-only (depending on the app used)
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the timer runs independently of the guide or its progress, and instead uses your current location to transition between acts
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NOTE: the timer has to be running/ticking in order to track the current act
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act #
will change toact # + 1
whenever you enter any zone of act # + 1 (not when skipping through the guide by using the>
button
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there is an option to automatically pause the timer while in hideout (for trades, etc.) and resume it upon leaving again
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the timer pauses while neither the PoE client nor an LLK-UI window/overlay are focused, which means ALT-TAB time will not be logged
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starting a new session / restarting the tool will put the timer into pause-mode (grayed out), requiring you to click
act #
whenever you wish to continue -
the timer sees a run as completed upon entering the Karui Shores: the timers will pause and turn green
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zone-layout images are taken from this guide
random example 1 random example 2 explanation -
the bottom-left of the act-tracker overlay shows
# ZL
, which refers to how many zone-layouts are available for the current area -
hold TAB to display them in an overlay, during which you can:
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scroll to change the overlay's size
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hold middle mouse-button to show an explanation
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click an image to toggle between horizontal/vertical arrangement
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drag the overlay to reposition it, right-click it to reset the position
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the bottom-right of the act-tracker overlay shows how much effective exp you gain in the current area
min | current | max area level to gain 100% e-exp current e-exp (area is too low/high) -
you have to specify your character's name in the
general
section of the settings menu first -
keep an eye on this if you want to avoid over-leveling/pacing
-
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this is an optional feature that has to be enabled first, and it requires specifying your character's name in the
general
section of the settings menu -
it is primarily designed around twink-leveling but can be used in different ways
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you can add items to this UI, and it will notify you once you have reached their level requirements: the toggle button in the toolbar will show a green number
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importing a build via exile-leveling will automatically add all the gems in that build to the tracker, so you don't have to do it manually
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it can also be used on its own, without importing a guide/PoB-build
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right-click the toggle-button to show/hide the gear-tracker panel:
- this panel will be positioned in the center of the client-window
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while the gear tracker is open, omni-clicking items will add them to the tracker
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equippable items will be highlighted in green
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left-click an item to highlight it in game (for vendors or stash)
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hold right-click to remove it from the tracker
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the tracker can be closed again by pressing ESC or right-clicking the toggle button
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importing a guide with gems from exile-leveling will also import skill-sets from the initial PoB
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hold the omni-key while hovering over a gem to display an overlay that shows every skill-set from the PoB that contains that specific gem
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you can hover over the individual skill-sets to switch back and forth and compare the gem-setups
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use this overlay to check how to link the gems that the guide tells you to buy/take and whether the build uses specific gems more than once
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you can create a notepad tab called
gems
and quickly add gems that you cannot afford during early league-start (as a reminder to buy them later) -
while that tab is open, omni-click gems to add them to the list
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when importing a guide that contains gems, a string for the search-strings feature will be generated and saved
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this string highlights every gem from an imported build in the vendor window
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this is meant to be used for bulk-purchasing gems when starting a new character
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the
search-strings
section of the settings menu will have a new search entry forhideout Lilly
which has to be calibrated and tested first
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pressing the omni-key when Lilly's gem window is open will paste the search-string into the search-field
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this search-string will highlight gems for each individual gem-tab in the vendor window in sequence
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open the first vendor-tab and press the omni-key
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if gems are highlighted, buy them; if none are highlighted, switch vendor-tabs until you find highlighted gems and buy them
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scroll down once: if gems are highlighted, buy them; if not, switch tabs again
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repeat until every required gem has been bought
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importing an Exile-Leveling guide also imports the original PoB-code based on which skill-tree schematics will be generated
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after setting up the
skilltree
image check, you can press TAB to toggle the overlay when the in-game skill-tree is on screen-
for the time being, the overlay has to be used while the in-game tree is fully zoomed out
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pressing TAB or ESC will close it
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hold right-click and drag the overlay across the screen and align it with the in-game tree
- after aligning, you can hold left- and right-click to drag both trees at the same time
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press
Q
andE
to switch between the individual skill-trees (if the PoB has more than one)-
new nodes will be highlighted in green, respecs in red
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the name of the current tree is displayed at the top edge of the client-area
-
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hold number-keys
1
through4
to show the individual ascendancy-trees1: normal 2: cruel 3: merciless 4: uber - the ascendancy-trees will be displayed (and the rest of the tree will be hidden) for the duration of the keypress only
-
hold
W
to display an overview-schematic of the whole tree for the duration of the keypress
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the in-game skill-tree resets its position on every relog, so the overlay has to be re-aligned every time
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to circumvent this inconvenience, you can press
SPACE
to center the tree's starting point (white circle) around the cursor's current position: -
when opening the skill-tree after relogging, simply move the cursor to the center of the starting-circle and press
SPACE
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requires the
skilltree
image-check to be set up correctly in thescreen-checks
section of the settings menu -
go to the
act-tracker
section in the settings menu -
import images using the
screen-cap menu
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images all have their own slots into which they are loaded via pasting or screen-capping
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click paste to insert one or more files from clipboard (copied via file explorer), or raw image data (copied from an image editor or browser)
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OR click snip to open a snipping widget with which to capture images directly from your screen
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once an image has been loaded, the slot-number number can be clicked to add an optional caption
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- holding the omni-key while the in-game skilltree is open will overlay screenshots onto the client, as well as an icon-group with lab icons to the right of it
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underneath the screenshot, there's the caption that you can add during import and a gray bar that represents how close this image is to the end of the sequence
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releasing the omni-key will hide the overlay again
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right-clicks switch to the next image, long right-clicks to the previous one
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the overlay will always open the image that was last viewed, and this also carries over between sessions
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hovering over the lab-icons will display the corresponding ascendancy skilltree
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the guide editor is coded to also be usable while the game-client is in the background, so you can edit guides while using a browser, etc.
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if you want to edit the default guide:
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follow the steps outlined in the previous section, without closing the editor
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click the book-icon on the main toolbar to activate the guide-overlay (it will serve as a preview-window)
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click through the guide pages until you find something you want to edit
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find the section in the editor (it has
;; comments
to decode areaIDs), change the text, and clicksave changes
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the guide-overlay should update with the changes you made
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if you want to write a guide from scratch:
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click the
edit
button on an empty guide slot -
make sure the first act-tab is selected at the top
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click
clearfell encampment
on the list to the right, then clicksave changes
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open the settings menu again, and activate the guide-slot by clicking
1
,2
, or3
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click the book-icon on the main toolbar to activate the guide-overlay (it will serve as a preview-window)
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write your guide step by step, save the changes regularly, then check what it looks like on the guide-overlay
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the overlay automatically segments guides into individual pages by parsing the text
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dividers are placed if a line contains the following strings (i.e. that line will be the final one on the page):
-
enter XYZ
,(img:portal) to
,(img:waypoint) to
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however, dividers are not placed if the line is preceded by
(hint)_______
, i.e. if it's an indented line with additional information
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text can be highlighted by selecting a string in the editor and then clicking one of the highlight-button in the bottom-right
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the guide-overlay automatically highlights strings orange after "kill ", e.g. "kill the_dweller_of_the_deep"
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this can also be done manually by using "arena:XYZ", e.g. "arena:kabala is often..."
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