Add experimental client-to-server component messaging API #161
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In many instances, a mod that implements synced components also needs to send back messages to the server to affect the state of said components - typically in reaction to a key press or to a GUI click.
This PR aims to simplify those interactions by removing the need to create and register a custom packet type. As most use cases apply to a player component sending a message to itself, the new
C2SSelfMessagingComponent
interface is tailored for that. Future improvements may include a more generic component Client-To-Server messaging API, which is whyC2SComponentPacketWriter
was made part of the base module.