iMSTK is a C++ based free & open-source toolkit that aids rapid prototyping of real-time multi-modal surgical simulation scenarios. Surgical simulation scenarios involve algorithms from areas such as haptics, advanced rendering, computational geometry, computational mechanics, virtual reality and parallel computing. iMSTK employs a highly modular and extensible design to enable the use of libraries and codes from these areas in a given application thereby reducing the development time.
This project is supported in part by the following grants 9R44OD018334, 1R44EB019802, 1R44AR075481 , 1R01EB025247, 2R44DK115332
Disclaimer: The content is solely the responsibility of the authors and does not necessarily represent the official views of the NIH and its institutes.
iMSTK is licensed under Apache 2.0
Click here for user documentation.
Click here for doxygen code documentation.
Click here for iMSTK coding style
Click here to view information about iMSTK maintenance tasks
Click here for nightly build & MR results.
The iMSTK Users and Developers can post questions and discuss relevant topics at the Discourse.
Designed more specifically for developers, the issue tracker allows developers to list and discuss issues & enhancements:
Assign labels to the issues. The description of each label can be found HERE.
bug compilation critical enhancement optimization clean up refactor testcase visualization mechanics device documentation support discussion
- Git
- Git LFS
- Python (if using Uncrustify, default on)
- CMake 3.15 or higher
sudo apt-get install build-essential libgl1-mesa-dev libxt-dev libusb-1.0-0-dev git-lfs
To be able to contribute back to the iMSTK project, the preferred way is to use Git for code version control. You can use the following command in the terminal for Linux/macOS, or in Git Bash for Windows.
git clone https://gitlab.kitware.com/iMSTK/iMSTK.git
OR
git clone [email protected]:iMSTK/iMSTK.git
If cloning with HTTPS, skip this step. If cloning with SSH the build process will check out external dependency sources with the SSH protocol to avoid manually entering credentials during the build process. To allow this, make sure you set up your ssh key in your profile HERE. You can find documentation on how to generate and retrieve your public ssh key HERE.
We use CMake to configure the project on every platform. See how to run it HERE.
-
Type the following commands from the same location you cloned the code. This will configure the build in a directory adjacent to the source directory. To easily change some configuration variables like
CMAKE_BUILD_TYPE
, useccmake
instead ofcmake
.mkdir iMSTK-build cd iMSTK-build cmake ../iMSTK #/path/to/source/directory make -j4 #to build using 4 cores
You can also use Ninja for a faster build instead of Unix Makefiles. To do so, configure the cmake project with
-GNinja
:cmake -GNinja ../iMSTK ninja
This will checkout, build and link all iMSTK dependencies. When making changes to iMSTK base source code, you can then build from the
Innerbuild
directory. -
Run CMake-GUI and follow the directions described HERE. You will have to choose which version of Visual Studio you'd like to use when configuring the project, make sure to select Microsoft Visual Studio 2017, 2019 or 2022. CMake will generate a
iMSTK.sln
solution file for Visual Studio at the top level for what is called the Superbuild. Open this file and build all targets, which will checkout, build and link all iMSTK dependencies. Make sure the build mode is set toRelease
orRelWithDebInfo
, iMSTK is not very usable inDebug
mode. The switches IMSTK_BUILD_EXAMPLES, IMSTK_BUILD_TESTING and IMSTK_BUILD_VISUAL_TESTING should be on as well. When making changes to iMSTK base source code, you can then build from theiMSTK.sln
solution file located in theInnerbuild
directory. If you would like to build on multiple cores add /MP[N] to CMAKE_CXX_FLAGS in CMake-GUI, where N is optional representing the number of cores (without N supplied, the build will use as many cores as available on the device). If you check out the unit tests or the examples make sure to rungit install lfs
to make sure thatgit lfs
is installed. -
To support the 3DSystems Touch (formerly Geomagic Touch or Sensable Phantom Omni) haptic device, follow the steps below:
- Install the OpenHaptics SDK as well as the device drivers:
- Reboot your system.
- Configure your CMake project with the variable
iMSTK_USE_OpenHaptics
set toON
. - After configuration, the CMake variable
OPENHAPTICS_ROOT_DIR
should be set to the OpenHaptics path on your system.
-
To support the Haply Inverse3 haptic device, follow the steps below:
- Acquire the C++ Haply Hardware API from here.
- Add the Haply Hardware API to your system path with variable name: Haply_SDK_BASE.
- Configure your CMake project with the variable
iMSTK_USE_HAPLY
set toON
.
Please note the Haply Hardware API is in early stages of development and will be deprecated & changed in the future.
-
The
VRPNDeviceModule
enables access to a large number devices supported by VRPN. TheVRPNDeviceModule
expects avrpn_server
to be running. The iMSTK superbuild builds and installs a server with some default settings but if you want to configure a specific server it might be easier to separately build a server. The fileCMake\External\External_VRPN.cmake
shows how to pass configuration into VRPN in case you want to modify the modules enabled and disabled by the buildThe
vrpn.cfg
that is installed by default doesn't have any devices enabled, before use you will need to uncomment the devices that you would like to use. If you use the one inside the iMSTK install directory please note that it will be overwritten every time the superbuild is run.Currently iMSTK supports VRPN
Analog
,Button
andTracker
devices. Future support will depend on user demand. -
To render without the usage of a GPU or without the usage of a screen on linux (or WSL), iMSTK's VTK renderer may be built with OSMesa.
- Install osmesa libraries via:
sudo apt install mesa-common-dev libosmesa6-dev libglu1-mesa-dev`
- Set
iMSTK_USE_VTK_OSMESA
toON
- Proceed to build iMSTK
-
To build iMSTK without any rendering & completely as a physics backend, use:
- Set
iMSTK_USE_RENDERING_VTK
toOFF
- Set
iMSTK_BUILD_VISUAL_TESTING
toOFF
- Set